// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! #include "shaderlib/cshader.h" class depthwrite_ps30_Static_Index { private: int m_nCOLOR_DEPTH; #ifdef _DEBUG bool m_bCOLOR_DEPTH; #endif public: void SetCOLOR_DEPTH( int i ) { Assert( i >= 0 && i <= 1 ); m_nCOLOR_DEPTH = i; #ifdef _DEBUG m_bCOLOR_DEPTH = true; #endif } void SetCOLOR_DEPTH( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nCOLOR_DEPTH = i ? 1 : 0; #ifdef _DEBUG m_bCOLOR_DEPTH = true; #endif } public: // CONSTRUCTOR depthwrite_ps30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { #ifdef _DEBUG m_bCOLOR_DEPTH = false; #endif // _DEBUG m_nCOLOR_DEPTH = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllStaticVarsDefined = m_bCOLOR_DEPTH; Assert( bAllStaticVarsDefined ); #endif // _DEBUG return ( 2 * m_nCOLOR_DEPTH ) + 0; } }; #define shaderStaticTest_depthwrite_ps30 psh_forgot_to_set_static_COLOR_DEPTH + 0 class depthwrite_ps30_Dynamic_Index { private: int m_nALPHACLIP; #ifdef _DEBUG bool m_bALPHACLIP; #endif public: void SetALPHACLIP( int i ) { Assert( i >= 0 && i <= 1 ); m_nALPHACLIP = i; #ifdef _DEBUG m_bALPHACLIP = true; #endif } void SetALPHACLIP( bool i ) { Assert( ( i ? 1 : 0 ) >= 0 && ( i ? 1 : 0 ) <= 1 ); m_nALPHACLIP = i ? 1 : 0; #ifdef _DEBUG m_bALPHACLIP = true; #endif } public: // CONSTRUCTOR depthwrite_ps30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { #ifdef _DEBUG m_bALPHACLIP = false; #endif // _DEBUG m_nALPHACLIP = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllDynamicVarsDefined = m_bALPHACLIP; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG return ( 1 * m_nALPHACLIP ) + 0; } }; #define shaderDynamicTest_depthwrite_ps30 psh_forgot_to_set_dynamic_ALPHACLIP + 0 static const ShaderComboInformation_t s_DynamicComboArray_depthwrite_ps30[1] = { { "ALPHACLIP", 0, 1 }, }; static const ShaderComboInformation_t s_StaticComboArray_depthwrite_ps30[1] = { { "COLOR_DEPTH", 0, 1 }, }; static const ShaderComboSemantics_t depthwrite_ps30_combos = { "depthwrite_ps30", s_DynamicComboArray_depthwrite_ps30, 1, s_StaticComboArray_depthwrite_ps30, 1 }; class ConstructMe_depthwrite_ps30 { public: ConstructMe_depthwrite_ps30() { GetShaderDLL()->AddShaderComboInformation( &depthwrite_ps30_combos ); } }; static ConstructMe_depthwrite_ps30 s_ConstructMe_depthwrite_ps30;