// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! #include "shaderlib/cshader.h" class parallaxtest_ps30_Static_Index { public: // CONSTRUCTOR parallaxtest_ps30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderStaticTest_parallaxtest_ps30 0 class parallaxtest_ps30_Dynamic_Index { public: // CONSTRUCTOR parallaxtest_ps30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderDynamicTest_parallaxtest_ps30 0 static const ShaderComboSemantics_t parallaxtest_ps30_combos = { "parallaxtest_ps30", NULL, 0, NULL, 0 }; class ConstructMe_parallaxtest_ps30 { public: ConstructMe_parallaxtest_ps30() { GetShaderDLL()->AddShaderComboInformation( ¶llaxtest_ps30_combos ); } }; static ConstructMe_parallaxtest_ps30 s_ConstructMe_parallaxtest_ps30;