#include "common_vs_fxc.h" struct VS_INPUT { float3 vPos : POSITION; float2 vBaseTexCoord : TEXCOORD0; float3 vWorldSpaceNearPlane : TEXCOORD1; float3 vWorldSpaceMagic : TEXCOORD2; }; struct VS_OUTPUT { float4 projPos : POSITION; float2 baseTexCoord : TEXCOORD0; float3 vWorldSpaceNearPlane : TEXCOORD1; float3 vWorldSpaceMagic : TEXCOORD2; }; VS_OUTPUT main( const VS_INPUT v ) { VS_OUTPUT o = ( VS_OUTPUT )0; o.projPos = float4( v.vPos, 1.0f ); o.baseTexCoord = v.vBaseTexCoord; o.vWorldSpaceNearPlane = v.vWorldSpaceNearPlane; o.vWorldSpaceMagic = v.vWorldSpaceMagic; return o; }