// // vs 3.0 ps 3.0 shaders collection // // These shaders are forced to compile as shader model 3.0 // using the new compiler. // _ps30.vcs // _vs30.vcs // blob_vs30.fxc blob_ps30.fxc character_ps20b.fxc character_vs20.fxc character_ssao_ps2x.fxc character_ssao_vs20.fxc cloak_vs20.fxc cloak_ps2x.fxc cloak_blended_pass_vs20.fxc cloak_blended_pass_ps2x.fxc colorout_vs20.fxc colorout_ps2x.fxc customcharacter_vs30.fxc customcharacter_ps30.fxc customclothing_vs20.fxc customclothing_ps20b.fxc customweapon_vs20.fxc customweapon_ps20b.fxc cs_grass_ps2x.fxc cs_replay_ps30.fxc cs_ssao_ps30.fxc debugmorphaccumulator_vs30.fxc debugmorphaccumulator_ps30.fxc decalmodulate_ps2x.fxc decalmodulate_vs20.fxc depthwrite_ps2x.fxc depthwrite_vs20.fxc embroider_ps30.fxc embroider_vs30.fxc emissive_scroll_blended_pass_vs20.fxc emissive_scroll_blended_pass_ps2x.fxc eye_refract_vs20.fxc eye_refract_ps2x.fxc Eyes_vs20.fxc eyes_ps2x.fxc eyes_flashlight_vs20.fxc eyes_flashlight_ps2x.fxc flashlight_ps2x.fxc IceSurface_vs30.fxc IceSurface_ps30.fxc lightmappedgeneric_vs20.fxc lightmappedgeneric_ps2x.fxc lightmappedgeneric_flashlight_vs20.fxc lightmapped_4wayblend_vs20.fxc lightmapped_4wayblend_ps20b.fxc lightshafts_vs30.fxc lightshafts_ps30.fxc modulate_ps2x.fxc morphaccumulate_vs30.fxc morphaccumulate_ps30.fxc morphweight_vs30.fxc morphweight_ps30.fxc multiblend_vs20.fxc multiblend_ps2x.fxc parallaxtest_vs30.fxc parallaxtest_ps30.fxc projected_vs20.fxc projected_ps2x.fxc sfm_ambientocclusion_vs30.fxc sfm_ambientocclusion_ps30.fxc sfm_ao_blur_vs30.fxc sfm_ao_blur_ps30.fxc sfm_screenspace_vs30.fxc sfm_blur_ps30.fxc sfm_shape_ps30.fxc shadowbuildtexture_ps2x.fxc showz_ps2x.fxc showz_vs20.fxc solidenergy_vs20.fxc solidenergy_ps20b.fxc phong_vs20.fxc phong_ps20b.fxc teeth_vs20.fxc teeth_ps2x.fxc teeth_bump_vs20.fxc teeth_bump_ps2x.fxc teeth_flashlight_vs20.fxc teeth_flashlight_ps2x.fxc unlitgeneric_vs20.fxc unlitgeneric_ps2x.fxc vertexlit_and_unlit_generic_vs20.fxc vertexlit_and_unlit_generic_ps2x.fxc vertexlit_and_unlit_generic_bump_vs20.fxc vertexlit_and_unlit_generic_bump_ps2x.fxc vortwarp_vs20.fxc vortwarp_ps2x.fxc worldtwotextureblend_ps2x.fxc engine_post_vs20.fxc Engine_Post_ps2x.fxc weapondecal_ps20b.fxc weapondecal_vs20.fxc