//========== Copyright (c) Valve Corporation, All rights reserved. ==========// #include "common_ps_fxc.h" struct PS_INPUT { float4 vColor0 : COLOR0; }; float4_color_return_type main( PS_INPUT i ) : COLOR { return FinalOutput( i.vColor0, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }