//----------------------------------------------------------------------------- // MDLLIB.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,$SRCDIR\ps3sdk\cell\host-common\include,$SRCDIR\ps3sdk\cell\target\common\include" [$PS3SDKINSTALLED] } $Linker { $AdditionalDependencies "$BASE libedgegeomtool.Release.Win32.vs8.lib" [$PS3SDKINSTALLED] $AdditionalLibraryDirectories "$BASE;$(XEDK)\lib\win32\vs2010" $AdditionalLibraryDirectories "$BASE;$SRCDIR\ps3sdk\cell\host-win32\lib" [$PS3SDKINSTALLED] } } $Project "mdllib" { $Folder "Source Files" { $File "mdllib.cpp" $File "mdllib_stripinfo.cpp" $File "mdllib_stripmodel.cpp" $File "mdllib_preparemodelps3.cpp" [$PS3SDKINSTALLED] $File "mdllib_utils.cpp" } $Folder "Header Files" { $File "$SRCDIR\public\mdllib\mdllib.h" $File "mdllib_common.h" $File "mdllib_stripinfo.h" $File "mdllib_utils.h" } }