//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =====// // // Dme version of a bone weight as in QC $WeightList // //===========================================================================// #include "datamodel/dmelementfactoryhelper.h" #include "mdlobjects/dmeboneweight.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeBoneWeight, CDmeBoneWeight ); //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeBoneWeight::OnConstruction() { m_flWeight.Init( this, "weight" ); } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeBoneWeight::OnDestruction() { }