//============ Copyright (c) Valve Corporation, All rights reserved. ========== // //============================================================================= // Valve includes #include "datamodel/dmelementfactoryhelper.h" #include "mdlobjects/dmeeyelid.h" #include "movieobjects/dmedag.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeEyelid, CDmeEyelid ); //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeEyelid::OnConstruction() { m_bUpper.Init( this, "upper" ); m_sLowererFlex.Init( this, "lowererFlex" ); m_flLowererHeight.Init( this, "lowererHeight" ); m_sNeutralFlex.Init( this, "neutralFlex" ); m_flNeutralHeight.Init( this, "neutralHeight" ); m_sRaiserFlex.Init( this, "raiserFlex" ); m_flRaiserHeight.Init( this, "raiserHeight" ); m_sRightEyeballName.Init( this, "rightEyeballName" ); m_sLeftEyeballName.Init( this, "leftEyeballName" ); } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeEyelid::OnDestruction() { }