//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. =========== // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // $Header: $ // $NoKeywords: $ // // Material editor //============================================================================= #ifndef VGUIMATERIALSYSTEM2APP_H #define VGUIMATERIALSYSTEM2APP_H #ifdef _WIN32 #pragma once #endif #include "appframework/materialsystem2app.h" FORWARD_DECLARE_HANDLE( InputContextHandle_t ); //----------------------------------------------------------------------------- // The application object //----------------------------------------------------------------------------- class CVGuiMaterialSystem2App : public CMaterialSystem2App { typedef CMaterialSystem2App BaseClass; public: CVGuiMaterialSystem2App(); // Methods of IApplication virtual bool Create(); virtual bool PreInit(); virtual bool PostInit(); virtual void PreShutdown(); virtual void PostShutdown(); virtual void Destroy(); InputContextHandle_t GetAppInputContext(); private: InputContextHandle_t m_hAppInputContext; }; #endif // VGUIMATERIALSYSTEM2APP_H