//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef ATTRIBUTEFLAGS_H #define ATTRIBUTEFLAGS_H #ifdef _WIN32 #pragma once #endif enum { // NOTE: The first 5 flags bits are reserved for attribute type FATTRIB_TYPEMASK = 0x1F, FATTRIB_READONLY = (1<<5), // Don't allow editing value in editors FATTRIB_DONTSAVE = (1<<6), // Don't persist to .dmx file FATTRIB_DIRTY = (1<<7), // Indicates the attribute has been changed since the resolve phase FATTRIB_HAS_CALLBACK = (1<<8), // Indicates that this will notify its owner and/or other elements when it changes FATTRIB_EXTERNAL = (1<<9), // Indicates this attribute's data is externally owned (in a CDmElement somewhere) FATTRIB_TOPOLOGICAL = (1<<10), // Indicates this attribute effects the scene's topology (ie it's an attribute name or element) FATTRIB_MUSTCOPY = (1<<11), // parent element must make a new copy during CopyInto, even for shallow copy FATTRIB_NEVERCOPY = (1<<12), // parent element shouldn't make a new copy during CopyInto, even for deep copy FATTRIB_USERDEFINED = (1<<13), // This flag WAS used to sort attributes. Now it's used to guess whether vmtdoc and vmfentity attributes are shaderparams or entitykeys. TODO - remove this FATTRIB_OPERATOR_DIRTY = (1<<14), // Used and cleared only by operator phase of datamodel FATTRIB_HIDDEN = (1<<15), // shouldn't be shown in ui }; #endif // ATTRIBUTEFLAGS_H