//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DISP_COMMON_H #define DISP_COMMON_H #ifdef _WIN32 #pragma once #endif #include "disp_vertindex.h" #include "bspfile.h" #include "utlvector.h" class CPowerInfo; class CCoreDispInfo; // ----------------------------------------------------------------------------- // // Classes. // ----------------------------------------------------------------------------- // // This class provides a set of utility functions for displacements that work in the tools and the engine. abstract_class CDispUtilsHelper { // Derived classes must implement these. public: virtual const CPowerInfo* GetPowerInfo() const = 0; virtual CDispNeighbor* GetEdgeNeighbor( int index ) = 0; virtual CDispCornerNeighbors* GetCornerNeighbors( int index ) = 0; virtual CDispUtilsHelper* GetDispUtilsByIndex( int index ) = 0; // Helper functions. public: int GetPower() const; int GetSideLength() const; const CVertIndex& GetCornerPointIndex( int iCorner ) const; int VertIndexToInt( const CVertIndex &i ) const; CVertIndex GetEdgeMidPoint( int iEdge ) const; }; // Use this to walk along two neighboring displacements and touch all the // common vertices. class CDispSubEdgeIterator { public: CDispSubEdgeIterator(); // Normally, this will iterate all shared verts along the edge except the corners. // If you want the corners to be touched too, then pass in bTouchCorners=true. void Start( CDispUtilsHelper *pDisp, int iEdge, int iSub, bool bTouchCorners = false ); bool Next(); const CVertIndex& GetVertIndex() const { return m_Index; } // Get the vert index for the displacement in pUtils. const CVertIndex& GetNBVertIndex() const { return m_NBIndex; } // Get the neighbor's vert index. CDispUtilsHelper* GetNeighbor() const { return m_pNeighbor; } // Returns true if you're on the last vert (ie: the next Next() call will return false).ssssss bool IsLastVert() const; private: CDispUtilsHelper *m_pNeighbor; // The neighbor to the edge we were setup on. CVertIndex m_Index; CVertIndex m_Inc; CVertIndex m_NBIndex; CVertIndex m_NBInc; int m_End; int m_FreeDim; }; // Use this to walk along the edge of a displacement, touching the points in common // between the two neighbors. Note: this won't hit the corner points of any of the displacements. // (As a result, it won't hit the midpoint of pDisps's edge if there are 2 neighbors). class CDispEdgeIterator { public: CDispEdgeIterator( CDispUtilsHelper *pDisp, int iEdge ); // Seek to the next point on the edge. bool Next(); const CVertIndex& GetVertIndex() const { return m_It.GetVertIndex(); } // Get the vert index for the displacement in pUtils. const CVertIndex& GetNBVertIndex() const { return m_It.GetNBVertIndex(); } // Get the neighbor's vert index. // What is the current neighbor? CDispUtilsHelper* GetCurrentNeighbor() const { return m_It.GetNeighbor(); } private: CDispUtilsHelper *m_pDisp; int m_iEdge; int m_iCurSub; CDispSubEdgeIterator m_It; }; // Use this to walk all the corners and edge verts in the displacement. // It walks the edges in the order of the NEIGHBOREDGE_ defines. // Iterate like this: // CDispCircumferenceIterator iterator( pDisp->GetSideLength() ); // while ( iterator.Next() ) // ... class CDispCircumferenceIterator { public: explicit CDispCircumferenceIterator( int sideLength ); // Seek to the next point. Returns false when there are no more points. bool Next(); const CVertIndex& GetVertIndex() const { return m_VertIndex; } private: int m_SideLengthM1; int m_iCurEdge; CVertIndex m_VertIndex; }; // These store info about how to scale and shift coordinates between neighbors // of different relations (in g_ShiftInfos). class CShiftInfo { public: int m_MidPointScale; int m_PowerShiftAdd; bool m_bValid; }; class CDispBox { public: Vector m_Min, m_Max; }; // ----------------------------------------------------------------------------- // // Globals. // ----------------------------------------------------------------------------- // extern int g_EdgeDims[4]; // This tells which dimension (0 or 1) is locked on an edge for each NEIGHBOREDGE_ enum. extern CShiftInfo g_ShiftInfos[3][3]; // See CShiftInfo. extern int g_EdgeSideLenMul[4];// Multiply these by the side length to get the index of the edge. // ----------------------------------------------------------------------------- // // Helper functions. // ----------------------------------------------------------------------------- // // Reference implementation to generate triangle indices for a displacement. int DispCommon_GetNumTriIndices( int power ); void DispCommon_GenerateTriIndices( int power, unsigned short *indices ); // Returns a NEIGHBOREDGE_ value for the edge that the index is on. // Returns -1 if the index is not on a side. // If the point is on a corner, the edges are tested in the order of the NEIGHBOREDGE_ defines. int GetEdgeIndexFromPoint( CVertIndex const &index, int iPower ); // Returns a CORNER_ value for the corner the point is on, or -1 if it's not on a corner. int GetEdgeIndexFromPoint( CVertIndex const &index, int iPower ); // This returns the neighbor's power, possibly +1 or -1. // // It will add one if the neighbor takes up half of your edge (ie: if it took up your // whole edge, its resolution would be twice what it really is). // // It will subtract one if you take up half of its edge (ie: you only touch half of its verts). // // Returns -1 if the edge connection is invalid. int GetNeighborEdgePower( CDispUtilsHelper *pDisp, int iEdge, int iSub ); // This function sets you up so you can walk along an edge that joins two neighbors. // Add myInc to myIndex and nbInc to nbIndex until myIndex[iFreeDim] >= myEnd. // // Returns the neighbor displacement, or NULL if the specified sub neighbor isn't valid. CDispUtilsHelper* SetupEdgeIncrements( CDispUtilsHelper *pDisp, int iEdge, int iSub, CVertIndex &myIndex, CVertIndex &myInc, CVertIndex &nbIndex, CVertIndex &nbInc, int &myEnd, int &iFreeDim ); // Figure out which sub neighbor nodeIndex touches. // Returns -1 if there is no valid sub neighbor at the specified index. int GetSubNeighborIndex( CDispUtilsHelper *pDisp, int iEdge, CVertIndex const &nodeIndex ); // Given a vert index and the CSubNeighbor the vert lies on, this // transforms the specified vert into the neighbor's space. // // Note: for corner verts, there may be multiple neighbors touching the same vert, so the // result you get depends on the edge you specify in iEdge (ie: if you specify the same // node index but a different edge, you may get a different neighbor). // // Note: This only returns a point if the point at nodeIndex actually touches a neighbor point. // An example where this might be unexpected is if pDisp is power 4 and its neighbor on iEdge // is power 3, and nodeIndex points at a vert in between two of its neighbor's verts. // In that case, even though there is a neighbor displacement, nodeIndex doesn't touch // any points on it, so NULL is returned. CDispUtilsHelper* TransformIntoSubNeighbor( CDispUtilsHelper *pDisp, int iEdge, int iSub, CVertIndex const &nodeIndex, CVertIndex &out ); // Transform pDisp's node at nodeIndex into its neighboring connection. // Returns the neighbor displacement and sets out to the index in the neighbor. // // Note: for corner verts, there may be multiple neighbors touching the same vert, so the // result you get depends on the edge you specify in iEdge (ie: if you specify the same // node index but a different edge, you may get a different neighbor). // // Note: This only returns a point if the point at nodeIndex actually touches a neighbor point. // An example where this might surprise you is if pDisp is power 4 and its neighbor on iEdge // is power 3, and nodeIndex points at a vert in between two of its neighbor's verts. // In that case, even though there is a neighbor displacement, nodeIndex doesn't touch // any points on it, so NULL is returned. CDispUtilsHelper* TransformIntoNeighbor( CDispUtilsHelper *pDisp, int iEdge, CVertIndex const &nodeIndex, CVertIndex &out ); // Returns true if the specified point has one or more neighbors. bool DoesPointHaveAnyNeighbors( CDispUtilsHelper *pDisp, const CVertIndex &index ); void FindNeighboringDispSurfs( CCoreDispInfo **ppListBase, int nListSize ); void SetupAllowedVerts( CCoreDispInfo **ppListBase, int nListSize ); void GetDispBox( CCoreDispInfo *pDisp, CDispBox &box ); void SmoothDispSurfNormals( CCoreDispInfo **ppListBase, int nListSize ); // ----------------------------------------------------------------------------- // // Inlines. // ----------------------------------------------------------------------------- // #include "disp_powerinfo.h" #endif // DISP_COMMON_H