//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IFRIENDSUSER_H #define IFRIENDSUSER_H #ifdef _WIN32 #pragma once #endif #include "interface.h" //----------------------------------------------------------------------------- // Purpose: Interface to accessing information about Friends Users //----------------------------------------------------------------------------- class IFriendsUser : public IBaseInterface { public: // returns true if the interface is ready for use virtual bool IsValid() = 0; // returns the Friends ID of the current user virtual unsigned int GetFriendsID() = 0; // returns information about a user // information may not be known about some users, "" will be returned virtual const char *GetUserName(unsigned int friendsID) = 0; virtual const char *GetFirstName(unsigned int friendsID) = 0; virtual const char *GetLastName(unsigned int friendsID) = 0; virtual const char *GetEmail(unsigned int friendsID) = 0; // returns true if buddyID is a buddy of the current user // ie. the current is authorized to see when the buddy is online virtual bool IsBuddy(unsigned int buddyID) = 0; // requests authorization from a user virtual void RequestAuthorizationFromUser(unsigned int potentialBuddyID) = 0; // returns the status of the buddy, > 0 is online, 4 is ingame virtual int GetBuddyStatus(unsigned int friendsID) = 0; // gets the IP address of the server the buddy is on, returns false if couldn't get virtual bool GetBuddyGameAddress(unsigned int friendsID, int *ip, int *port) = 0; // returns the number of buddies virtual int GetNumberOfBuddies() = 0; // returns the FriendsID of a buddy - buddyIndex is valid in the range [0, GetNumberOfBuddies) virtual unsigned int GetBuddyFriendsID(int buddyIndex) = 0; // sets whether or not the user can receive messages at this time // messages will be queued until this is set to true virtual void SetCanReceiveMessages(bool state) = 0; }; #define FRIENDSUSER_INTERFACE_VERSION "FriendsUser001" #endif // IFRIENDSUSER_H