//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// #ifndef GAMECONTROLS_MISCUTILS_H #define GAMECONTROLS_MISCUTILS_H #ifdef _WIN32 #pragma once #endif abstract_class IGameUIMiscUtils { public: virtual bool PointTriangleHitTest( Vector2D tringleVert0, Vector2D tringleVert1, Vector2D tringleVert2, Vector2D point ) = 0; }; enum SublayerTypes_t { SUBLAYER_STATIC, SUBLAYER_DYNAMIC, SUBLAYER_FONT, SUBLAYER_MAX, }; #endif // GAMECONTROLS_MISCUTILS_H