//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IVOICETWEAK_H #define IVOICETWEAK_H #ifdef _WIN32 #pragma once #endif // These provide access to the voice controls. typedef enum { MicrophoneVolume=0, // values 0-1. OtherSpeakerScale, // values 0-1. Scales how loud other players are. MicBoost, SpeakingVolume, // values 0-1. Current voice volume received through Voice Tweak mode } VoiceTweakControl; typedef struct IVoiceTweak_s { // These turn voice tweak mode on and off. While in voice tweak mode, the user's voice is echoed back // without sending to the server. int (*StartVoiceTweakMode)(); // Returns 0 on error. void (*EndVoiceTweakMode)(); // Get/set control values. void (*SetControlFloat)(VoiceTweakControl iControl, float value); float (*GetControlFloat)(VoiceTweakControl iControl); bool (*IsStillTweaking)(); // This can return false if the user restarts the sound system during voice tweak mode bool (*IsControlFound)(VoiceTweakControl iControl); } IVoiceTweak; #endif // IVOICETWEAK_H