//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef IMATERIALSYSTEMSTUB_H #define IMATERIALSYSTEMSTUB_H #ifdef _WIN32 #pragma once #endif #include "materialsystem/imaterialsystem.h" // If you get this interface out of the material system, it'll return an IMaterialSystem // with everything stubbed. This is used for running the client in text mode. #define MATERIAL_SYSTEM_STUB_INTERFACE_VERSION "VMaterialSystemStub001" class IMaterialSystemStub : public IMaterialSystem { public: // If this is called, then the stub will call through to the real material // system in some functions. virtual void SetRealMaterialSystem( IMaterialSystem *pSys ) = 0; }; #endif // IMATERIALSYSTEMSTUB_H