//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======// // // Purpose: Provide a class (SSE/SIMD only) holding a 2d matrix of class FourVectors, // for high speed processing in tools. // // $NoKeywords: $ // //=============================================================================// #ifndef SIMDVECTORMATRIX_H #define SIMDVECTORMATRIX_H #ifdef _WIN32 #pragma once #endif #include #include "tier0/platform.h" #include "tier0/dbg.h" #include "tier1/utlsoacontainer.h" #include "mathlib/ssemath.h" class CSIMDVectorMatrix { public: int m_nWidth; // in actual vectors int m_nHeight; int m_nPaddedWidth; // # of 4x wide elements FourVectors *m_pData; protected: void Init( void ) { m_pData = NULL; m_nWidth = 0; m_nHeight = 0; m_nPaddedWidth = 0; } int NVectors( void ) const { return m_nHeight * m_nPaddedWidth; } public: // constructors and destructors CSIMDVectorMatrix( void ) { Init(); } ~CSIMDVectorMatrix( void ) { if ( m_pData ) delete[] m_pData; } // set up storage and fields for m x n matrix. destroys old data void SetSize( int width, int height ) { if ( ( ! m_pData ) || ( width != m_nWidth ) || ( height != m_nHeight ) ) { if ( m_pData ) delete[] m_pData; m_nWidth = width; m_nHeight = height; m_nPaddedWidth = ( m_nWidth + 3) >> 2; m_pData = NULL; if ( width && height ) m_pData = new FourVectors[ m_nPaddedWidth * m_nHeight ]; } } CSIMDVectorMatrix( int width, int height ) { Init(); SetSize( width, height ); } CSIMDVectorMatrix &operator=( CSIMDVectorMatrix const &src ) { SetSize( src.m_nWidth, src.m_nHeight ); if ( m_pData ) memcpy( m_pData, src.m_pData, m_nHeight*m_nPaddedWidth*sizeof(m_pData[0]) ); return *this; } CSIMDVectorMatrix &operator+=( CSIMDVectorMatrix const &src ); CSIMDVectorMatrix &operator*=( Vector const &src ); // create from an RGBA float bitmap. alpha ignored. void CreateFromRGBA_FloatImageData(int srcwidth, int srcheight, float const *srcdata ); // create from 3 fields in a csoa void CreateFromCSOAAttributes( CSOAContainer const *pSrc, int nAttrIdx0, int nAttrIdx1, int nAttrIdx2 ); // Element access. If you are calling this a lot, you don't want to use this class, because // you're not getting the sse advantage Vector Element(int x, int y) const { Assert( m_pData ); Assert( x < m_nWidth ); Assert( y < m_nHeight ); Vector ret; FourVectors const *pData=m_pData+y*m_nPaddedWidth+(x >> 2); int xo=(x & 3); ret.x=pData->X( xo ); ret.y=pData->Y( xo ); ret.z=pData->Z( xo ); return ret; } //addressing the individual fourvectors elements FourVectors &CompoundElement(int x, int y) { Assert( m_pData ); Assert( y < m_nHeight ); Assert( x < m_nPaddedWidth ); return m_pData[x + m_nPaddedWidth*y ]; } // math operations on the whole image void Clear( void ) { Assert( m_pData ); memset( m_pData, 0, m_nHeight*m_nPaddedWidth*sizeof(m_pData[0]) ); } void RaiseToPower( float power ); }; #endif