//========= Copyright © Valve Corporation, All rights reserved. ============// #ifndef MATHLIB_SOFTBODY_INL_HDR #define MATHLIB_SOFTBODY_INL_HDR #include "mathlib/softbodyenvironment.h" inline void CSoftbody::Shutdown() { m_pEnvironment->Unregister( this ); MemAlloc_FreeAligned( m_pParticles ); m_StickyBuffer.Clear(); } #endif // MATHLIB_SOFTBODY_INL_HDR