//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ====== // // Purpose: Utility classes for creating, registering & deregistering // Maya MPx* derived classes // //============================================================================= #ifndef VSMAYAMPXFACTORY_H #define VSMAYAMPXFACTORY_H #if defined( _WIN32 ) #pragma once #endif #include #include #include #include #include #include #include #include #include #include #include #include #if MAYA_API_VERSION >= 200800 #include #endif //MAYA_API_VERSION >= 200800 //----------------------------------------------------------------------------- // // Forward declarations // //----------------------------------------------------------------------------- class MFnPlugin; namespace ValveMaya { class CMSyntaxHelp; } //============================================================================= // // Base class for Maya MPx factories // //============================================================================= class CVsMayaMPxFactoryBase { public: // Registers all MPx derived things that have been allocated static MStatus RegisterEverything( MFnPlugin &pluginFn ); // Deregisters all MPx derived things that have been allocated static MStatus DeregisterEverything( MFnPlugin &pluginFn ); // Displays a list of stuff in the plugin static void DisplaySummary( const MString &pluginName ); // Types of things the MPxFactory can create enum Type { // NOTE: Ensure this list of enums stays in sync with GetTypeName() array kCommand, kFileTranslator, kDependencyNode, kShaderNode, kTransform, kLocatorNode, kImageFile, // Insert new ones above here kUnknown }; void Enable( bool bEnabled ) { m_bEnabled = bEnabled; } bool IsEnabled() const { return m_bEnabled; } protected: // Constructor CVsMayaMPxFactoryBase(); private: // The next factory CVsMayaMPxFactoryBase* m_pNextFactory; // The starting factory static CVsMayaMPxFactoryBase *s_pFirstFactory; // Register the thing associated with this factory virtual MStatus Register( MFnPlugin &pluginFn ) const = 0; // Deregister the thing associated with this factory virtual MStatus Deregister( MFnPlugin &pluginFn ) const = 0; // Everything has a name virtual const MString &GetName() const = 0; // Everything has a description virtual const MString &GetDesc() const = 0; // Everything has a type virtual Type GetType() const = 0; // Everything has a type (map types to names) MString GetTypeName() const; // Whether this factory is enabled or not bool m_bEnabled; }; //----------------------------------------------------------------------------- // // Templatized helpers for creating MPx derived classes // //----------------------------------------------------------------------------- template< class T > class CVsMayaMPxFactory : public CVsMayaMPxFactoryBase { private: // Register the thing associated with this factory virtual MStatus Register( MFnPlugin &pluginFn ) const { return T::Register( pluginFn ); } // Deregister the thing associated with this factory virtual MStatus Deregister( MFnPlugin &pluginFn ) const { return T::Deregister( pluginFn ); } virtual const MString &GetName() const { return T::s_name; } virtual const MString &GetDesc() const { return T::s_desc; } virtual Type GetType() const { return T::GetType(); } }; //============================================================================ // // Base class for Valve Maya commands ( CVsMayaMPxCommand ) // //============================================================================ class CVsMayaMPxCommand : public MPxCommand { public: virtual const MString &GetName() const { return m_nullStr; } virtual const MString &GetDesc() const { return m_nullStr; } protected: // Derived classes must specify this to override syntax virtual void SpecifySyntax( MSyntax &mSyntax, ValveMaya::CMSyntaxHelp &help ); ValveMaya::CMSyntaxHelp *GetSyntaxHelp() { return m_pSyntaxHelp; } private: ValveMaya::CMSyntaxHelp *m_pSyntaxHelp; static MStatus Register( MFnPlugin &pluginFn, const MString &name, MCreatorFunction creatorFunction, MCreateSyntaxFunction createSyntaxFunction = NULL ); static MStatus Deregister( MFnPlugin &pluginFn, const MString &name ); template < class T > friend class CVsMayaMPxCommandDecorator; MString m_nullStr; }; //----------------------------------------------------------------------------- // // Decorator class for Valve Maya commands ( CVsMayaMPxCommandDecorator ) // //----------------------------------------------------------------------------- template < class T > class CVsMayaMPxCommandDecorator : public T { public: static const MString &Name() { return s_name; }; static const MString &Desc() { return s_desc; }; virtual const MString &GetName() const { return Name(); }; virtual const MString &GetDesc() const { return Desc(); }; static CVsMayaMPxFactoryBase::Type GetType() { return CVsMayaMPxFactoryBase::kCommand; } private: friend class CVsMayaMPxFactoryBase; template < class U > friend class CVsMayaMPxFactory; // These should be const but it's not because the CVsMayaMPxFactoryCommand class // only knows its name and therefore it's description at runtime static MString s_name; static MString s_desc; static ValveMaya::CMSyntaxHelp s_mSyntaxHelp; // Keeps track of command line flags static void *Create() { CVsMayaMPxCommandDecorator *pDecorator = new CVsMayaMPxCommandDecorator< T >; pDecorator->m_pSyntaxHelp = &s_mSyntaxHelp; return pDecorator; } static MSyntax CreateSyntax() { // Maya will simply never call this unless the 'hasSyntax()' virtual returns true // doesn't matter if a syntaxCreator is registered or not, and an empty // MSyntax is fine too. Also note the return is by value and not reference. // Also... even when Maya does call this, it is only ever called once, the // first time Maya needs to know what the syntax is (when the command is // invoked or when help cmd is done MSyntax mSyntax; T().SpecifySyntax( mSyntax, s_mSyntaxHelp ); return mSyntax; } static MStatus Register( MFnPlugin &pluginFn ) { return T::Register( pluginFn, s_name, Create, T().hasSyntax() ? CreateSyntax : NULL ); } static MStatus Deregister( MFnPlugin &pluginFn ) { return T::Deregister( pluginFn, s_name ); } }; //============================================================================ // // Base class for Valve Maya commands ( CVsMayaMPxToolCommand ) // //============================================================================ class CVsMayaMPxToolCommand : public MPxToolCommand { public: virtual const MString &GetName() const { return m_nullStr; } virtual const MString &GetDesc() const { return m_nullStr; } protected: // Derived classes must specify this to override syntax virtual void SpecifySyntax( MSyntax &mSyntax, ValveMaya::CMSyntaxHelp &help ); ValveMaya::CMSyntaxHelp *GetSyntaxHelp() { return m_pSyntaxHelp; } private: ValveMaya::CMSyntaxHelp *m_pSyntaxHelp; static MStatus Register( MFnPlugin &pluginFn, const MString &name, MCreatorFunction creatorFunction, MCreateSyntaxFunction createSyntaxFunction = NULL ); static MStatus Deregister( MFnPlugin &pluginFn, const MString &name ); template < class T > friend class CVsMayaMPxToolCommandDecorator; MString m_nullStr; }; //----------------------------------------------------------------------------- // // Decorator class for Valve Maya commands ( CVsMayaMPxToolCommandDecorator ) // //----------------------------------------------------------------------------- template < class T > class CVsMayaMPxToolCommandDecorator : public T { public: static const MString &Name() { return s_name; }; static const MString &Desc() { return s_desc; }; virtual const MString &GetName() const { return Name(); }; virtual const MString &GetDesc() const { return Desc(); }; static CVsMayaMPxFactoryBase::Type GetType() { return CVsMayaMPxFactoryBase::kCommand; } private: friend class CVsMayaMPxFactoryBase; template < class U > friend class CVsMayaMPxFactory; // These should be const but it's not because the CVsMayaMPxFactoryCommand class // only knows its name and therefore it's description at runtime static MString s_name; static MString s_desc; static ValveMaya::CMSyntaxHelp s_mSyntaxHelp; // Keeps track of command line flags static void *Create() { CVsMayaMPxToolCommandDecorator *pDecorator = new CVsMayaMPxToolCommandDecorator< T >; pDecorator->m_pSyntaxHelp = &s_mSyntaxHelp; return pDecorator; } static MSyntax CreateSyntax() { // Maya will simply never call this unless the 'hasSyntax()' virtual returns true // doesn't matter if a syntaxCreator is registered or not, and an empty // MSyntax is fine too. Also note the return is by value and not reference. // Also... even when Maya does call this, it is only ever called once, the // first time Maya needs to know what the syntax is (when the command is // invoked or when help cmd is done MSyntax mSyntax; T().SpecifySyntax( mSyntax, s_mSyntaxHelp ); return mSyntax; } static MStatus Register( MFnPlugin &pluginFn ) { return T::Register( pluginFn, s_name, Create, T().hasSyntax() ? CreateSyntax : NULL ); } static MStatus Deregister( MFnPlugin &pluginFn ) { return T::Deregister( pluginFn, s_name ); } }; //============================================================================= // // Base class for Valve Maya file translators ( CVsMayaMPxFileTranslator ) // //============================================================================= class CVsMayaMPxFileTranslator : public MPxFileTranslator { public: virtual const MString &GetName() const = 0; virtual const MString &GetGUIName() const = 0; protected: static MStatus Register( MFnPlugin &pluginFn, const MString &name, const MString &guiName, MCreatorFunction creatorFunction ); static MStatus Deregister( MFnPlugin &pluginFn, const MString &name ); }; //----------------------------------------------------------------------------- // // Decorator class for Valve Maya file translators ( CVsMayaMPxFileTranslatorDecorator ) // //----------------------------------------------------------------------------- template < class T > class CVsMayaMPxFileTranslatorDecorator : public T { public: virtual const MString &GetName() const { return s_name; }; virtual const MString &GetGUIName() const { return s_guiName; }; virtual const MString &GetDesc() const { return s_desc; }; static CVsMayaMPxFactoryBase::Type GetType() { return CVsMayaMPxFactoryBase::kFileTranslator; } private: template < class U > friend class CVsMayaMPxFactory; static const MString s_name; static const MString s_desc; static const MString s_guiName; static void *Create() { return new CVsMayaMPxFileTranslatorDecorator< T >; } static MStatus Register( MFnPlugin &pluginFn ) { return T::Register( pluginFn, s_name, s_guiName, Create ); } static MStatus Deregister( MFnPlugin &pluginFn ) { return T::Deregister( pluginFn, s_guiName ); } }; //============================================================================= // // Base class for Valve Maya Dependency Nodes ( CVsMayaMPxNode ) // //============================================================================ class CVsMayaMPxNode : public MPxNode { public: virtual const MString &GetName() const = 0; protected: static MStatus Register( MFnPlugin &pluginFn, const MString &name, const MTypeId &mTypeId, MCreatorFunction creatorFunction, MInitializeFunction initFunction, const MString &classification ); static MStatus Deregister( MFnPlugin &pluginFn, const MTypeId &mTypeId ); }; //----------------------------------------------------------------------------- // // Decorator class for Valve Maya nodes ( CVsMayaMPxNodeDecorator ) // //----------------------------------------------------------------------------- template < class T > class CVsMayaMPxNodeDecorator : public T { public: static const MString &Name() { return s_name; }; virtual const MString &GetName() const { return Name(); }; virtual const MString &GetDesc() const { return s_desc; }; static CVsMayaMPxFactoryBase::Type GetType() { return s_classification.length() ? CVsMayaMPxFactoryBase::kShaderNode : CVsMayaMPxFactoryBase::kDependencyNode; } private: template < class U > friend class CVsMayaMPxFactory; static const MString s_name; static const MString s_desc; static const MTypeId s_mTypeId; static const MInitializeFunction s_mInitializeFunction; static const MString s_classification; static void *Create() { return new CVsMayaMPxNodeDecorator< T >; } static MStatus Register( MFnPlugin &pluginFn ) { return T::Register( pluginFn, s_name, s_mTypeId, Create, s_mInitializeFunction, s_classification ); } static MStatus Deregister( MFnPlugin &pluginFn ) { return T::Deregister( pluginFn, s_mTypeId ); } }; //============================================================================= // // Base class for Valve Maya Transform Nodes ( CVsMayaMPxTransform ) // //============================================================================ class CVsMayaMPxTransform : public MPxTransform { public: virtual const MString &GetName() const = 0; protected: #if MAYA_API_VERSION >= 200900 static MStatus Register( MFnPlugin &pluginFn, const MString &name, const MTypeId &mTypeId, MCreatorFunction creatorFunction, MInitializeFunction initFunction, MCreateXformMatrixFunction xformCreatorFunction = MPxTransformationMatrix::creator, const MTypeId &xformMTypeId = MPxTransformationMatrix::baseTransformationMatrixId, const MString *classification = NULL ); #else // #if MAYA_API_VERSION >= 200900 static MStatus Register( MFnPlugin &pluginFn, const MString &name, const MTypeId &mTypeId, MCreatorFunction creatorFunction, MInitializeFunction initFunction, MCreatorFunction xformCreatorFunction = MPxTransformationMatrix::creator, const MTypeId &xformMTypeId = MPxTransformationMatrix::baseTransformationMatrixId, const MString *classification = NULL ); #endif // #if MAYA_API_VERSION >= 200900 static MStatus Deregister( MFnPlugin &pluginFn, const MTypeId &mTypeId ); }; //----------------------------------------------------------------------------- // // Decorator class for Valve Maya commands ( CVsMayaMPxCommandDecorator ) // //----------------------------------------------------------------------------- template < class T > class CVsMayaMPxTransformDecorator : public T { public: static const MString &Name() { return s_name; }; virtual const MString &GetName() const { return Name(); }; virtual const MString &GetDesc() const { return s_desc; }; static CVsMayaMPxFactoryBase::Type GetType() { return CVsMayaMPxFactoryBase::kTransform; } private: template < class U > friend class CVsMayaMPxFactory; static const MString s_name; static const MString s_desc; static const MTypeId s_mTypeId; static const MInitializeFunction s_mInitializeFunction; #if MAYA_API_VERSION >= 200900 static const MCreateXformMatrixFunction s_xformMCreatorFunction; #else // #if MAYA_API_VERSION >= 200900 static const MCreatorFunction s_xformMCreatorFunction; #endif // #if MAYA_API_VERSION >= 200900 static const MTypeId s_xformMTypeId; static void *Create() { return new CVsMayaMPxTransformDecorator< T >; } static MStatus Register( MFnPlugin &pluginFn ) { return T::Register( pluginFn, s_name, s_mTypeId, Create, s_mInitializeFunction, s_xformMCreatorFunction, s_xformMTypeId ); } static MStatus Deregister( MFnPlugin &pluginFn ) { return T::Deregister( pluginFn, s_mTypeId ); } }; //============================================================================= // // Base class for Valve Maya Locator Nodes ( CVsMayaMPxLocatorNode ) // //============================================================================ class CVsMayaMPxLocatorNode : public MPxLocatorNode { public: virtual const MString &GetName() const = 0; protected: static MStatus Register( MFnPlugin &pluginFn, const MString &name, const MTypeId &mTypeId, MCreatorFunction creatorFunction, MInitializeFunction initFunction ); static MStatus Deregister( MFnPlugin &pluginFn, const MTypeId &mTypeId ); }; //----------------------------------------------------------------------------- // // Decorator class for Valve Maya nodes ( CVsMayaMPxLocatorNodeDecorator ) // //----------------------------------------------------------------------------- template < class T > class CVsMayaMPxLocatorNodeDecorator : public T { public: static const MString &Name() { return s_name; }; virtual const MString &GetName() const { return Name(); }; virtual const MString &GetDesc() const { return s_desc; }; static CVsMayaMPxFactoryBase::Type GetType() { return CVsMayaMPxFactoryBase::kLocatorNode; } private: template < class U > friend class CVsMayaMPxFactory; static const MString s_name; static const MString s_desc; static const MTypeId s_mTypeId; static const MInitializeFunction s_mInitializeFunction; static void *Create() { return new CVsMayaMPxLocatorNodeDecorator< T >; } static MStatus Register( MFnPlugin &pluginFn ) { return T::Register( pluginFn, s_name, s_mTypeId, Create, s_mInitializeFunction ); } static MStatus Deregister( MFnPlugin &pluginFn ) { return T::Deregister( pluginFn, s_mTypeId ); } }; //============================================================================= // // Base class for Valve Maya Drag And Drop Behaviors ( CVsMayaMPxDragAndDropBehavior ) // //============================================================================ class CVsMayaMPxDragAndDropBehavior : public MPxDragAndDropBehavior { public: virtual const MString &GetName() const = 0; protected: static MStatus Register( MFnPlugin &pluginFn, const MString &name, MCreatorFunction creatorFunction ); static MStatus Deregister( MFnPlugin &pluginFn, const MString &name ); }; //----------------------------------------------------------------------------- // // Decorator class for Valve Maya drag and drop behaviors ( CVsMayaMPxDragAndDropBehavior ) // //----------------------------------------------------------------------------- template < class T > class CVsMayaMPxDragAndDropBehaviorDecorator : public T { public: static const MString &Name() { return s_name; }; virtual const MString &GetName() const { return Name(); }; virtual const MString &GetDesc() const { return s_desc; }; static CVsMayaMPxFactoryBase::Type GetType() { return CVsMayaMPxFactoryBase::kLocatorNode; } private: template < class U > friend class CVsMayaMPxFactory; static const MString s_name; static const MString s_desc; static const MInitializeFunction s_mInitializeFunction; static void *Create() { return new CVsMayaMPxDragAndDropBehaviorDecorator< T >; } static MStatus Register( MFnPlugin &pluginFn ) { return T::Register( pluginFn, s_name, Create ); } static MStatus Deregister( MFnPlugin &pluginFn ) { return T::Deregister( pluginFn, s_name ); } }; //============================================================================= // // Base class for Valve Maya Shape Nodes ( CVsMayaMPxShapeNode ) // //============================================================================ class CVsMayaMPxShapeNode : public MPxSurfaceShape { public: virtual const MString &GetName() const = 0; protected: static MStatus Register( MFnPlugin &pluginFn, const MString &name, const MTypeId &mTypeId, MCreatorFunction creatorFunction, MInitializeFunction initFunction, MCreatorFunction uiCreatorFunction ); static MStatus Deregister( MFnPlugin &pluginFn, const MTypeId &mTypeId ); }; //----------------------------------------------------------------------------- // // Decorator class for Valve Maya shape nodes ( CVsMayaMPxShapeNodeDecorator ) // //----------------------------------------------------------------------------- template < class T, class U > class CVsMayaMPxShapeNodeDecorator : public T { public: static const MString &Name() { return s_name; }; virtual const MString &GetName() const { return Name(); }; virtual const MString &GetDesc() const { return s_desc; }; static CVsMayaMPxFactoryBase::Type GetType() { return CVsMayaMPxFactoryBase::kLocatorNode; } private: template < class U > friend class CVsMayaMPxFactory; static const MString s_name; static const MString s_desc; static const MTypeId s_mTypeId; static const MInitializeFunction s_mInitializeFunction; static const MCreatorFunction s_uiCreatorFunction; static void *Create() { return new CVsMayaMPxShapeNodeDecorator< T, U >; } static void *CreateUI() { return new U; } static MStatus Register( MFnPlugin &pluginFn ) { return T::Register( pluginFn, s_name, s_mTypeId, Create, s_mInitializeFunction, CreateUI ); } static MStatus Deregister( MFnPlugin &pluginFn ) { return T::Deregister( pluginFn, s_mTypeId ); } }; #if MAYA_API_VERSION >= 200800 //============================================================================= // // Base class for Valve Maya Image File Types ( CVsMayaMPxImageFile ) // //============================================================================ class CVsMayaMPxImageFile : public MPxImageFile { public: virtual const MString &GetName() const = 0; protected: static MStatus Register( MFnPlugin &pluginFn, const MString &name, MCreatorFunction creatorFunction, const MStringArray &extensions ); static MStatus Deregister( MFnPlugin &pluginFn, const MString &name ); }; //----------------------------------------------------------------------------- // // Decorator class for Valve Maya Image Files ( CVsMayaMPxImageFileDecorator ) // //----------------------------------------------------------------------------- template < class T > class CVsMayaMPxImageFileDecorator : public T { public: static const MString &Name() { return s_name; }; virtual const MString &GetName() const { return Name(); }; virtual const MString &GetDesc() const { return s_desc; }; static CVsMayaMPxFactoryBase::Type GetType() { return CVsMayaMPxFactoryBase::kImageFile; } private: template < class T > friend class CVsMayaMPxFactory; static const MString s_name; static const MString s_desc; static const MStringArray s_extensions; static const MCreatorFunction s_creatorFunction; static void *Create() { return new CVsMayaMPxImageFileDecorator< T >; } static MStatus Register( MFnPlugin &pluginFn ) { return T::Register( pluginFn, s_name, Create, s_extensions ); } static MStatus Deregister( MFnPlugin &pluginFn ) { return T::Deregister( pluginFn, s_name ); } }; //----------------------------------------------------------------------------- // Helper macro to instantiate an image file //----------------------------------------------------------------------------- #define INSTALL_MAYA_MPXIMAGEFILE( _class, _name, _extensions, _desc ) \ const MString CVsMayaMPxImageFileDecorator< _class >::s_name( #_name ); \ const MString CVsMayaMPxImageFileDecorator< _class >::s_desc( _desc ); \ const MStringArray CVsMayaMPxImageFileDecorator< _class >::s_extensions( _extensions ); \ static CVsMayaMPxFactory< CVsMayaMPxImageFileDecorator< _class > > s_##_name##_Factory #endif // MAYA_API_VERSION >= 200800 //============================================================================= // // Base class for Valve Maya Dependency Nodes ( CVsMayaMPxNode ) // //============================================================================ class CVsMayaMPxDeformerNode : public MPxDeformerNode { public: virtual const MString &GetName() const = 0; protected: static MStatus Register( MFnPlugin &pluginFn, const MString &name, const MTypeId &mTypeId, MCreatorFunction creatorFunction, MInitializeFunction initFunction, const MString &classification ); static MStatus Deregister( MFnPlugin &pluginFn, const MTypeId &mTypeId ); }; //----------------------------------------------------------------------------- // // Decorator class for Valve Maya nodes ( CVsMayaMPxDeformerNodeDecorator ) // //----------------------------------------------------------------------------- template < class T > class CVsMayaMPxDeformerNodeDecorator : public T { public: static const MString &Name() { return s_name; }; virtual const MString &GetName() const { return Name(); }; virtual const MString &GetDesc() const { return s_desc; }; static CVsMayaMPxFactoryBase::Type GetType() { return s_classification.length() ? CVsMayaMPxFactoryBase::kShaderNode : CVsMayaMPxFactoryBase::kDependencyNode; } private: template < class U > friend class CVsMayaMPxFactory; static const MString s_name; static const MString s_desc; static const MTypeId s_mTypeId; static const MInitializeFunction s_mInitializeFunction; static const MString s_classification; static void *Create() { return new CVsMayaMPxDeformerNodeDecorator< T >; } static MStatus Register( MFnPlugin &pluginFn ) { return T::Register( pluginFn, s_name, s_mTypeId, Create, s_mInitializeFunction, s_classification ); } static MStatus Deregister( MFnPlugin &pluginFn ) { return T::Deregister( pluginFn, s_mTypeId ); } }; //============================================================================= // // Helper Macros // //============================================================================= //----------------------------------------------------------------------------- // Helper macro to instantiate a command //----------------------------------------------------------------------------- #define INSTALL_MAYA_MPXCOMMAND( _class, _name, _desc ) \ MString CVsMayaMPxCommandDecorator< _class >::s_name( #_name ); \ MString CVsMayaMPxCommandDecorator< _class >::s_desc( _desc ); \ ValveMaya::CMSyntaxHelp CVsMayaMPxCommandDecorator< _class >::s_mSyntaxHelp; \ static CVsMayaMPxFactory< CVsMayaMPxCommandDecorator< _class > > s_##_name##_Factory //----------------------------------------------------------------------------- // Helper macro to instantiate a command //----------------------------------------------------------------------------- #define INSTALL_MAYA_MPXTOOLCOMMAND( _class, _name, _desc ) \ MString CVsMayaMPxToolCommandDecorator< _class >::s_name( #_name ); \ MString CVsMayaMPxToolCommandDecorator< _class >::s_desc( _desc ); \ ValveMaya::CMSyntaxHelp CVsMayaMPxToolCommandDecorator< _class >::s_mSyntaxHelp; \ static CVsMayaMPxFactory< CVsMayaMPxToolCommandDecorator< _class > > s_##_name##_Factory //----------------------------------------------------------------------------- // Helper macro to instantiate a translator //----------------------------------------------------------------------------- #define INSTALL_MAYA_MPXFILETRANSLATOR( _class, _name, _guiName, _desc ) \ const MString CVsMayaMPxFileTranslatorDecorator< _class >::s_name( #_name ); \ const MString CVsMayaMPxFileTranslatorDecorator< _class >::s_desc( _desc ); \ const MString CVsMayaMPxFileTranslatorDecorator< _class >::s_guiName( _guiName ); \ static CVsMayaMPxFactory< CVsMayaMPxFileTranslatorDecorator< _class > > s_##_name##_Factory //----------------------------------------------------------------------------- // Helper macro to instantiate a regular dependency node //----------------------------------------------------------------------------- #define INSTALL_MAYA_MPXNODE( _class, _name, _typeId, _initializeFunction, _desc ) \ const MString CVsMayaMPxNodeDecorator< _class >::s_name( #_name ); \ const MString CVsMayaMPxNodeDecorator< _class >::s_desc( _desc ); \ const MTypeId CVsMayaMPxNodeDecorator< _class >::s_mTypeId( _typeId ); \ const MInitializeFunction CVsMayaMPxNodeDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \ const MString CVsMayaMPxNodeDecorator< _class >::s_classification( "" ); \ static CVsMayaMPxFactory< CVsMayaMPxNodeDecorator< _class > > s_##_name##_Factory //----------------------------------------------------------------------------- // Helper macro to instantiate a shader dependency node //----------------------------------------------------------------------------- #define INSTALL_MAYA_MPXSHADERNODE( _class, _name, _typeId, _initializeFunction, _classification, _desc ) \ const MString CVsMayaMPxNodeDecorator< _class >::s_name( #_name ); \ const MString CVsMayaMPxNodeDecorator< _class >::s_desc( _desc ); \ const MTypeId CVsMayaMPxNodeDecorator< _class >::s_mTypeId( _typeId ); \ const MInitializeFunction CVsMayaMPxNodeDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \ const MString CVsMayaMPxNodeDecorator< _class >::s_classification( _classification ); \ static CVsMayaMPxFactory< CVsMayaMPxNodeDecorator< _class > > s_##_name##_Factory //----------------------------------------------------------------------------- // Helper macro to instantiate a transform node //----------------------------------------------------------------------------- #if MAYA_API_VERSION >= 200900 #define INSTALL_MAYA_MPXTRANSFORM( _class, _name, _typeId, _initializeFunction, _desc ) \ const MString CVsMayaMPxTransformDecorator< _class >::s_name( #_name ); \ const MString CVsMayaMPxTransformDecorator< _class >::s_desc( _desc ); \ const MTypeId CVsMayaMPxTransformDecorator< _class >::s_mTypeId( _typeId ); \ const MInitializeFunction CVsMayaMPxTransformDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \ const MCreateXformMatrixFunction CVsMayaMPxTransformDecorator< _class >::s_xformMCreatorFunction( MPxTransformationMatrix::creator ); \ const MTypeId CVsMayaMPxTransformDecorator< _class >::s_xformMTypeId( MPxTransformationMatrix::baseTransformationMatrixId ); \ static CVsMayaMPxFactory< CVsMayaMPxTransformDecorator< _class > > s_##_name##_Factory #else // #if MAYA_API_VERSION >= 200900 #define INSTALL_MAYA_MPXTRANSFORM( _class, _name, _typeId, _initializeFunction, _desc ) \ const MString CVsMayaMPxTransformDecorator< _class >::s_name( #_name ); \ const MString CVsMayaMPxTransformDecorator< _class >::s_desc( _desc ); \ const MTypeId CVsMayaMPxTransformDecorator< _class >::s_mTypeId( _typeId ); \ const MInitializeFunction CVsMayaMPxTransformDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \ const MCreatorFunction CVsMayaMPxTransformDecorator< _class >::s_xformMCreatorFunction( MPxTransformationMatrix::creator ); \ const MTypeId CVsMayaMPxTransformDecorator< _class >::s_xformMTypeId( MPxTransformationMatrix::baseTransformationMatrixId ); \ static CVsMayaMPxFactory< CVsMayaMPxTransformDecorator< _class > > s_##_name##_Factory #endif // #if MAYA_API_VERSION >= 200900 //----------------------------------------------------------------------------- // Helper macro to instantiate a transform node with a custom transformation matrix // TODO: Make CVsMayaMPxTransformationMatrix and create the MCreatorFunction for the user //----------------------------------------------------------------------------- #if MAYA_API_VERSION >= 200900 #define INSTALL_MAYA_MPXTRANSFORM_WITHMATRIX( _class, _name, _typeId, _initializeFunction, _xformCreatorFunction, _xformTypeId, _desc ) \ const MString CVsMayaMPxTransformDecorator< _class >::s_name( #_name ); \ const MString CVsMayaMPxTransformDecorator< _class >::s_desc( _desc ); \ const MTypeId CVsMayaMPxTransformDecorator< _class >::s_mTypeId( _typeId ); \ const MInitializeFunction CVsMayaMPxTransformDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \ const MCreateXformMatrixFunction CVsMayaMPxTransformDecorator< _class >::s_xformMCreatorFunction( _xformCreatorFunction ); \ const MTypeId CVsMayaMPxTransformDecorator< _class >::s_xformMTypeId( _xformTypeId ); \ static CVsMayaMPxFactory< CVsMayaMPxTransformDecorator< _class > > s_##_name##_Factory #else // #if MAYA_API_VERSION >= 200900 #define INSTALL_MAYA_MPXTRANSFORM_WITHMATRIX( _class, _name, _typeId, _initializeFunction, _xformCreatorFunction, _xformTypeId, _desc ) \ const MString CVsMayaMPxTransformDecorator< _class >::s_name( #_name ); \ const MString CVsMayaMPxTransformDecorator< _class >::s_desc( _desc ); \ const MTypeId CVsMayaMPxTransformDecorator< _class >::s_mTypeId( _typeId ); \ const MInitializeFunction CVsMayaMPxTransformDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \ const MCreatorFunction CVsMayaMPxTransformDecorator< _class >::s_xformMCreatorFunction( _xformCreatorFunction ); \ const MTypeId CVsMayaMPxTransformDecorator< _class >::s_xformMTypeId( _xformTypeId ); \ static CVsMayaMPxFactory< CVsMayaMPxTransformDecorator< _class > > s_##_name##_Factory #endif // #if MAYA_API_VERSION >= 200900 //----------------------------------------------------------------------------- // Helper macro to instantiate a locator node //----------------------------------------------------------------------------- #define INSTALL_MAYA_MPXLOCATORNODE( _class, _name, _typeId, _initializeFunction, _desc ) \ const MString CVsMayaMPxLocatorNodeDecorator< _class >::s_name( #_name ); \ const MString CVsMayaMPxLocatorNodeDecorator< _class >::s_desc( _desc ); \ const MTypeId CVsMayaMPxLocatorNodeDecorator< _class >::s_mTypeId( _typeId ); \ const MInitializeFunction CVsMayaMPxLocatorNodeDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \ static CVsMayaMPxFactory< CVsMayaMPxLocatorNodeDecorator< _class > > s_##_name##_Factory //----------------------------------------------------------------------------- // Helper macro to instantiate a drag and drop behavior //----------------------------------------------------------------------------- #define INSTALL_MAYA_MPXDRAGANDDROPBEHAVIOR( _class, _name, _desc ) \ const MString CVsMayaMPxDragAndDropBehaviorDecorator< _class >::s_name( #_name ); \ const MString CVsMayaMPxDragAndDropBehaviorDecorator< _class >::s_desc( _desc ); \ static CVsMayaMPxFactory< CVsMayaMPxDragAndDropBehaviorDecorator< _class > > s_##_name##_Factory //----------------------------------------------------------------------------- // Helper macro to instantiate a shape node //----------------------------------------------------------------------------- #define INSTALL_MAYA_MPXSHAPENODE( _class, _name, _typeId, _initializeFunction, _uiClass, _desc ) \ const MString CVsMayaMPxShapeNodeDecorator< _class, _uiClass >::s_name( #_name ); \ const MString CVsMayaMPxShapeNodeDecorator< _class, _uiClass >::s_desc( _desc ); \ const MTypeId CVsMayaMPxShapeNodeDecorator< _class, _uiClass >::s_mTypeId( _typeId ); \ const MInitializeFunction CVsMayaMPxShapeNodeDecorator< _class, _uiClass >::s_mInitializeFunction( _initializeFunction ); \ static CVsMayaMPxFactory< CVsMayaMPxShapeNodeDecorator< _class, _uiClass > > s_##_name##_Factory //----------------------------------------------------------------------------- // Helper macro to instantiate a deformer dependency node //----------------------------------------------------------------------------- #define INSTALL_MAYA_MPXDEFORMERNODE( _class, _name, _typeId, _initializeFunction, _desc ) \ const MString CVsMayaMPxDeformerNodeDecorator< _class >::s_name( #_name ); \ const MString CVsMayaMPxDeformerNodeDecorator< _class >::s_desc( _desc ); \ const MTypeId CVsMayaMPxDeformerNodeDecorator< _class >::s_mTypeId( _typeId ); \ const MInitializeFunction CVsMayaMPxDeformerNodeDecorator< _class >::s_mInitializeFunction( _initializeFunction ); \ const MString CVsMayaMPxDeformerNodeDecorator< _class >::s_classification( "" ); \ static CVsMayaMPxFactory< CVsMayaMPxDeformerNodeDecorator< _class > > s_##_name##_Factory #endif // VSMAYAMPXFACTORY_H