//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ==== // // Dme $animblocksize // //=========================================================================== #ifndef DMEANIMBLOCKSIZE_H #define DMEANIMBLOCKSIZE_H #ifdef _WIN32 #pragma once #endif #include "datamodel/dmelement.h" #include "datamodel/dmattributevar.h" //----------------------------------------------------------------------------- // A class representing an attachment point //----------------------------------------------------------------------------- class CDmeAnimBlockSize : public CDmElement { DEFINE_ELEMENT( CDmeAnimBlockSize, CDmElement ); public: enum AnimBlockStorageType_t { ANIMBLOCKSTORAGETYPE_LOWRES = 0, ANIMBLOCKSTORAGETYPE_HIRES = 1 }; CDmaVar< int > m_nSize; CDmaVar< bool > m_bStall; CDmaVar< int > m_nStorageType; }; #endif // DMEANIMBLOCKSIZE_H