//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #if defined( WIN32 ) && !defined( _X360 ) #include #endif #include "tier0/platform.h" #include "iregistry.h" #include "tier0/dbg.h" #include "tier1/strtools.h" #include #if defined( _X360 ) #include "xbox/xbox_win32stubs.h" #endif // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Exposes registry interface to rest of launcher //----------------------------------------------------------------------------- class CRegistry : public IRegistry { public: CRegistry( void ); virtual ~CRegistry( void ); virtual bool Init( const char *platformName ); virtual bool DirectInit( const char *subDirectoryUnderValve ); virtual void Shutdown( void ); virtual int ReadInt( const char *key, int defaultValue = 0); virtual void WriteInt( const char *key, int value ); virtual const char *ReadString( const char *key, const char *defaultValue = NULL ); virtual void WriteString( const char *key, const char *value ); // Read/write helper methods virtual int ReadInt( const char *pKeyBase, const char *pKey, int defaultValue = 0 ); virtual void WriteInt( const char *pKeyBase, const char *key, int value ); virtual const char *ReadString( const char *pKeyBase, const char *key, const char *defaultValue ); virtual void WriteString( const char *pKeyBase, const char *key, const char *value ); private: bool m_bValid; #ifdef WIN32 HKEY m_hKey; #endif }; // Creates it and calls Init IRegistry *InstanceRegistry( char const *subDirectoryUnderValve ) { CRegistry *instance = new CRegistry(); instance->DirectInit( subDirectoryUnderValve ); return instance; } // Calls Shutdown and deletes it void ReleaseInstancedRegistry( IRegistry *reg ) { if ( !reg ) { Assert( !"ReleaseInstancedRegistry( reg == NULL )!" ); return; } reg->Shutdown(); delete reg; } // Expose to launcher static CRegistry g_Registry; IRegistry *registry = ( IRegistry * )&g_Registry; //----------------------------------------------------------------------------- // Read/write helper methods //----------------------------------------------------------------------------- int CRegistry::ReadInt( const char *pKeyBase, const char *pKey, int defaultValue ) { int nLen = strlen( pKeyBase ); int nKeyLen = strlen( pKey ); char *pFullKey = (char*)_alloca( nLen + nKeyLen + 2 ); Q_snprintf( pFullKey, nLen + nKeyLen + 2, "%s\\%s", pKeyBase, pKey ); return ReadInt( pFullKey, defaultValue ); } void CRegistry::WriteInt( const char *pKeyBase, const char *pKey, int value ) { int nLen = strlen( pKeyBase ); int nKeyLen = strlen( pKey ); char *pFullKey = (char*)_alloca( nLen + nKeyLen + 2 ); Q_snprintf( pFullKey, nLen + nKeyLen + 2, "%s\\%s", pKeyBase, pKey ); WriteInt( pFullKey, value ); } const char *CRegistry::ReadString( const char *pKeyBase, const char *pKey, const char *defaultValue ) { int nLen = strlen( pKeyBase ); int nKeyLen = strlen( pKey ); char *pFullKey = (char*)_alloca( nLen + nKeyLen + 2 ); Q_snprintf( pFullKey, nLen + nKeyLen + 2, "%s\\%s", pKeyBase, pKey ); return ReadString( pFullKey, defaultValue ); } void CRegistry::WriteString( const char *pKeyBase, const char *pKey, const char *value ) { int nLen = strlen( pKeyBase ); int nKeyLen = strlen( pKey ); char *pFullKey = (char*)_alloca( nLen + nKeyLen + 2 ); Q_snprintf( pFullKey, nLen + nKeyLen + 2, "%s\\%s", pKeyBase, pKey ); WriteString( pFullKey, value ); } #ifndef POSIX //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CRegistry::CRegistry( void ) { // Assume failure m_bValid = false; m_hKey = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CRegistry::~CRegistry( void ) { } //----------------------------------------------------------------------------- // Purpose: Read integer from registry // Input : *key - // defaultValue - // Output : int //----------------------------------------------------------------------------- int CRegistry::ReadInt( const char *key, int defaultValue /*= 0*/ ) { LONG lResult; // Registry function result code DWORD dwType; // Type of key DWORD dwSize; // Size of element data int value; if ( !m_bValid ) { return defaultValue; } dwSize = sizeof( DWORD ); lResult = RegQueryValueEx( m_hKey, // handle to key key, // value name 0, // reserved &dwType, // type buffer (LPBYTE)&value, // data buffer &dwSize ); // size of data buffer if (lResult != ERROR_SUCCESS) // Failure return defaultValue; if (dwType != REG_DWORD) return defaultValue; return value; } //----------------------------------------------------------------------------- // Purpose: Save integer to registry // Input : *key - // value - //----------------------------------------------------------------------------- void CRegistry::WriteInt( const char *key, int value ) { // Size of element data DWORD dwSize; if ( !m_bValid ) { return; } dwSize = sizeof( DWORD ); RegSetValueEx( m_hKey, // handle to key key, // value name 0, // reserved REG_DWORD, // type buffer (LPBYTE)&value, // data buffer dwSize ); // size of data buffer } //----------------------------------------------------------------------------- // Purpose: Read string value from registry // Input : *key - // *defaultValue - // Output : const char //----------------------------------------------------------------------------- const char *CRegistry::ReadString( const char *key, const char *defaultValue /* = NULL */ ) { LONG lResult; // Type of key DWORD dwType; // Size of element data DWORD dwSize = 512; static char value[ 512 ]; value[0] = 0; if ( !m_bValid ) { return defaultValue; } lResult = RegQueryValueEx( m_hKey, // handle to key key, // value name 0, // reserved &dwType, // type buffer (unsigned char *)value, // data buffer &dwSize ); // size of data buffer if ( lResult != ERROR_SUCCESS ) { return defaultValue; } if ( dwType != REG_SZ ) { return defaultValue; } return value; } //----------------------------------------------------------------------------- // Purpose: Save string to registry // Input : *key - // *value - //----------------------------------------------------------------------------- void CRegistry::WriteString( const char *key, const char *value ) { DWORD dwSize; // Size of element data if ( !m_bValid ) { return; } dwSize = (DWORD)( strlen( value ) + 1 ); RegSetValueEx( m_hKey, // handle to key key, // value name 0, // reserved REG_SZ, // type buffer (LPBYTE)value, // data buffer dwSize ); // size of data buffer } bool CRegistry::DirectInit( const char *subDirectoryUnderValve ) { LONG lResult; // Registry function result code ULONG dwDisposition; // Type of key opening event char szModelKey[ 1024 ]; wsprintf( szModelKey, "Software\\Valve\\%s", subDirectoryUnderValve ); lResult = RegCreateKeyEx( HKEY_CURRENT_USER, // handle of open key szModelKey, // address of name of subkey to open 0ul, // DWORD ulOptions, // reserved NULL, // Type of value REG_OPTION_NON_VOLATILE, // Store permanently in reg. KEY_ALL_ACCESS, // REGSAM samDesired, // security access mask NULL, &m_hKey, // Key we are creating &dwDisposition ); // Type of creation if ( lResult != ERROR_SUCCESS ) { m_bValid = false; return false; } // Success m_bValid = true; return true; } //----------------------------------------------------------------------------- // Purpose: Open default launcher key based on game directory //----------------------------------------------------------------------------- bool CRegistry::Init( const char *platformName ) { char subDir[ 512 ]; wsprintf( subDir, "%s\\Settings", platformName ); return DirectInit( subDir ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CRegistry::Shutdown( void ) { if ( !m_bValid ) return; // Make invalid m_bValid = false; RegCloseKey( m_hKey ); } #else //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CRegistry::CRegistry( void ) { // Assume failure m_bValid = false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CRegistry::~CRegistry( void ) { } //----------------------------------------------------------------------------- // Purpose: Read integer from registry // Input : *key - // defaultValue - // Output : int //----------------------------------------------------------------------------- int CRegistry::ReadInt( const char *key, int defaultValue /*= 0*/ ) { return 0; } //----------------------------------------------------------------------------- // Purpose: Save integer to registry // Input : *key - // value - //----------------------------------------------------------------------------- void CRegistry::WriteInt( const char *key, int value ) { } //----------------------------------------------------------------------------- // Purpose: Read string value from registry // Input : *key - // *defaultValue - // Output : const char //----------------------------------------------------------------------------- const char *CRegistry::ReadString( const char *key, const char *defaultValue /* = NULL */ ) { return 0; } //----------------------------------------------------------------------------- // Purpose: Save string to registry // Input : *key - // *value - //----------------------------------------------------------------------------- void CRegistry::WriteString( const char *key, const char *value ) { } bool CRegistry::DirectInit( const char *subDirectoryUnderValve ) { return true; } //----------------------------------------------------------------------------- // Purpose: Open default launcher key based on game directory //----------------------------------------------------------------------------- bool CRegistry::Init( const char *platformName ) { char subDir[ 512 ]; snprintf( subDir, sizeof(subDir), "%s\\Settings", platformName ); return DirectInit( subDir ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CRegistry::Shutdown( void ) { if ( !m_bValid ) return; // Make invalid m_bValid = false; } #endif // POSIX