//===== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ // // This file defines a number of constants and structured which are used to build up a command // buffer to pass to ShaderAPI for state setting and other operations. Since the prupose of these // command buffers is to minimize and optimize calls into shaderapi, their structure is not // abstract - they are built out by the calling process. // //===========================================================================// #ifndef COMMANDBUFFER_H #define COMMANDBUFFER_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Commands used by the per-pass command buffers //----------------------------------------------------------------------------- enum CommandBufferCommand_t { // flow control commands. CBCMD_END = 0, // end of stream CBCMD_JUMP, // int cmd, void *adr. jump to another // stream. Can be used to implement // non-sequentially allocated storage CBCMD_JSR, // int cmd, void *adr. subroutine call to another stream. // constant setting commands CBCMD_SET_PIXEL_SHADER_FLOAT_CONST, // int cmd,int first_reg, int nregs, float values[nregs*4] CBCMD_SET_VERTEX_SHADER_FLOAT_CONST, // int cmd,int first_reg, int nregs, float values[nregs*4] CBCMD_SET_VERTEX_SHADER_FLOAT_CONST_REF, // int cmd,int first_reg, int nregs, &float values[nregs*4] CBCMD_SETPIXELSHADERFOGPARAMS, // int cmd, int regdest CBCMD_STORE_EYE_POS_IN_PSCONST, // int cmd, int regdest CBCMD_SET_DEPTH_FEATHERING_CONST, // int cmd, int constant register, float blend scale // texture binding CBCMD_BIND_STANDARD_TEXTURE, // cmd, sampler, texture id CBCMD_BIND_SHADERAPI_TEXTURE_HANDLE, // cmd, sampler, texture handle // shaders CBCMD_SET_PSHINDEX, // cmd, idx CBCMD_SET_VSHINDEX, // cmd, idx CBCMD_SET_VERTEX_SHADER_FLASHLIGHT_STATE, // cmd, int first_reg (for worldToTexture matrix) CBCMD_SET_PIXEL_SHADER_FLASHLIGHT_STATE, // cmd, int color reg, int atten reg, int origin reg, sampler (for flashlight texture) CBCMD_SET_PIXEL_SHADER_UBERLIGHT_STATE, // cmd CBCMD_SET_VERTEX_SHADER_NEARZFARZ_STATE, // cmd }; //----------------------------------------------------------------------------- // Commands used by the per-instance command buffer // NOTE: If you add commands, you probably want to change the size of // CInstanceStorageBuffer and/or the choice of making it a fixed-size allocation // see shaderlib/baseshader.* // // FIXME!! NOTE that this whole scheme here generates a dependency of the // shaders on internal guts of shaderapidx8, since it's responsible for // setting various pixel shader + vertex shader constants based on the // commands below. We need to remove this dependency as it's way too restrictive // and puts the smarts in the wrong place (see CBICMD_SETPIXELSHADERGLINTDAMPING // as an example). Not going to solve this for l4d though, as I don't anticipate // a large amount of new shader writing for that product. //----------------------------------------------------------------------------- enum CommandBufferInstanceCommand_t { CBICMD_END = 0, // end of stream CBICMD_JUMP, // int cmd, void *adr. jump to another // stream. Can be used to implement // non-sequentially allocated storage CBICMD_JSR, // int cmd, void *adr. subroutine call to another stream. CBICMD_SETSKINNINGMATRICES, // int cmd CBICMD_SETVERTEXSHADERLOCALLIGHTING, // int cmd CBICMD_SETPIXELSHADERLOCALLIGHTING, // int cmd, int regdest CBICMD_SETVERTEXSHADERAMBIENTLIGHTCUBE, // int cmd CBICMD_SETPIXELSHADERAMBIENTLIGHTCUBE, // int cmd, int regdest CBICMD_SETPIXELSHADERAMBIENTLIGHTCUBELUMINANCE, // int cmd, int regdest CBICMD_SETPIXELSHADERGLINTDAMPING, // int cmd, int regdest CBICMD_BIND_ENV_CUBEMAP_TEXTURE, // cmd, sampler CBICMD_SETMODULATIONPIXELSHADERDYNAMICSTATE, CBICMD_SETMODULATIONPIXELSHADERDYNAMICSTATE_LINEARCOLORSPACE_LINEARSCALE, // int cmd, int constant register, Vector color2 CBICMD_SETMODULATIONPIXELSHADERDYNAMICSTATE_LINEARCOLORSPACE, // int cmd, int constant register, Vector color2 CBICMD_SETMODULATIONPIXELSHADERDYNAMICSTATE_LINEARSCALE, // int cmd, int constant register, Vector color2, float scale CBICMD_SETMODULATIONVERTEXSHADERDYNAMICSTATE, // int cmd, int constant register, Vector color2 CBICMD_SETMODULATIONPIXELSHADERDYNAMICSTATE_IDENTITY, // int cmd, int constant register CBICMD_SETMODULATIONVERTEXSHADERDYNAMICSTATE_LINEARSCALE, // int cmd, int constant register, Vector color2, float scale // This must be last CBICMD_COUNT, }; #endif // COMMANDBUFFER_H