//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= // // Purpose: interface to steam.dll, for bridging steam2 data into steam3 client // //============================================================================= #ifdef _PS3 #include "steam_platform_ps3/isteam2bridge.h" #else #ifndef ISTEAM2BRIDGE_H #define ISTEAM2BRIDGE_H #ifdef _WIN32 #pragma once #endif #ifdef CreateProcess #undef CreateProcess #endif //----------------------------------------------------------------------------- // Purpose: bridge functions to steam.dll //----------------------------------------------------------------------------- class ISteam2Bridge { public: virtual void SetSteam2Ticket( uint8 *pubTicket, int cubTicket ) = 0; virtual void SetAccountName( const char *pchAccountName ) = 0; virtual bool SetPassword( const char *pchPassword ) = 0; virtual void SetAccountCreationTime( RTime32 rt ) = 0; virtual bool CreateProcess( void *lpVACBlob, uint cbBlobSize, const char *lpApplicationName, char *lpCommandLine, uint32 dwCreationFlags, void *lpEnvironment, char *lpCurrentDirectory, uint32 nGameID ) = 0; virtual EUniverse GetConnectedUniverse() = 0; virtual const char *GetIPCountry() = 0; virtual uint32 GetNumLicenses() = 0; virtual int32 GetLicensePackageID( uint32 nLicenseIndex ) = 0; virtual uint32 GetLicenseTimeCreated( uint32 nLicenseIndex ) = 0; virtual uint32 GetLicenseTimeNextProcess( uint32 nLicenseIndex ) = 0; virtual int32 GetLicenseMinuteLimit( uint32 nLicenseIndex ) = 0; virtual int32 GetLicenseMinutesUsed( uint32 nLicenseIndex ) = 0; virtual EPaymentMethod GetLicensePaymentMethod( uint32 nLicenseIndex ) = 0; virtual uint32 GetLicenseFlags( uint32 nLicenseIndex ) = 0; virtual const char * GetLicensePurchaseCountryCode( uint32 nLicenseIndex ) = 0; virtual void SetOfflineMode( bool bOffline ) = 0; virtual uint64 GetCurrentSessionToken() = 0; virtual void SetCellID( CellID_t cellID ) = 0; virtual void SetSteam2FullASTicket( uint8 *pubTicket, int cubTicket ) = 0; virtual bool BUpdateAppOwnershipTicket( uint32 nAppID, bool bOnlyUpdateIfStale ) = 0; // Gets the length of the current ticket for the given appid, 0 means no ticket available virtual uint32 GetAppOwnershipTicketLength( uint32 nAppID ) = 0; // Gets the data for the app ownership ticket for a given appid. Returns the length of the buffer // which was used, or 0 if the buffer was too small to contain the ticket (and signature which is always on the end). virtual uint32 GetAppOwnershipTicketData( uint32 nAppID, void *pvBuffer, uint32 cbBufferLength ) = 0; virtual bool GetAppDecryptionKey( uint32 nDepotID, void *pvBuffer, uint32 cbBufferLength ) = 0; // this is for depots virtual const char *GetPlatformName( bool *bIs64Bit ) = 0; virtual int32 GetSteam2FullASTicket( uint8 *pubTicket, int cubTicket ) = 0; }; #define STEAM2BRIDGE_INTERFACE_VERSION "STEAM2BRIDGE_INTERFACE_VERSION002" #ifndef ICLIENTUSER_H //----------------------------------------------------------------------------- // Purpose: Signaled whenever licenses change //----------------------------------------------------------------------------- struct LicensesUpdated_t { enum { k_iCallback = k_iSteamUserCallbacks + 25 }; }; //----------------------------------------------------------------------------- // Purpose: Status of a Steam-launched application lifetime //----------------------------------------------------------------------------- struct AppLifetimeNotice_t { enum { k_iCallback = k_iSteamUserCallbacks + 30 }; int32 m_nAppID; // AppID - subset of gameid, left in for backcompat to steam2 listener. int32 m_nInstanceID; // Instance ID of this App bool m_bExiting; // launched if false, exiting if true CGameID m_gameID; // the full game id, Steam2 doesn't see this }; #endif #endif // ISTEAM2BRIDGE_H #endif