//===== Copyright � 2005-2005, Valve Corporation, All rights reserved. ======// // // Purpose: A higher level link library for general use in the game and tools. // //===========================================================================// #ifndef TIER3_H #define TIER3_H #if defined( _WIN32 ) #pragma once #endif #include "tier2/tier2.h" //----------------------------------------------------------------------------- // Call this to connect to/disconnect from all tier 3 libraries. // It's up to the caller to check the globals it cares about to see if ones are missing //----------------------------------------------------------------------------- void ConnectTier3Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount ); void DisconnectTier3Libraries(); //----------------------------------------------------------------------------- // Helper empty implementation of an IAppSystem for tier3 libraries //----------------------------------------------------------------------------- template< class IInterface, int ConVarFlag = 0 > class CTier3AppSystem : public CTier2AppSystem< IInterface, ConVarFlag > { typedef CTier2AppSystem< IInterface, ConVarFlag > BaseClass; public: virtual bool Connect( CreateInterfaceFn factory ) { if ( !BaseClass::Connect( factory ) ) return false; ConnectTier3Libraries( &factory, 1 ); return true; } virtual void Disconnect() { DisconnectTier3Libraries(); BaseClass::Disconnect(); } virtual AppSystemTier_t GetTier() { return APP_SYSTEM_TIER3; } }; #endif // TIER3_H