//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IVAUDIO_H #define IVAUDIO_H #ifdef _WIN32 #pragma once #endif class IAudioStreamEvent { public: // called by the stream to request more data // seek the source to position "offset" // -1 indicates previous position // copy the data to pBuffer and return the number of bytes copied // you may return less than bytesRequested if the end of the stream // is encountered. virtual int StreamRequestData( void *pBuffer, int bytesRequested, int offset ) = 0; }; class IAudioStream { public: virtual ~IAudioStream() {} // Decode another bufferSize output bytes from the stream // returns number of bytes decoded virtual int Decode( void *pBuffer, unsigned int bufferSize ) = 0; // output sampling bits (8/16) virtual int GetOutputBits() = 0; // output sampling rate in Hz virtual int GetOutputRate() = 0; // output channels (1=mono,2=stereo) virtual int GetOutputChannels() = 0; // seek virtual unsigned int GetPosition() = 0; // NOTE: BUGBUG: Only supports seeking forward currently! virtual void SetPosition( unsigned int position ) = 0; // reset? }; #define VAUDIO_INTERFACE_VERSION "VAudio002" class IVAudio { public: virtual ~IVAudio() {} virtual IAudioStream *CreateMP3StreamDecoder( IAudioStreamEvent *pEventHandler ) = 0; virtual void DestroyMP3StreamDecoder( IAudioStream *pDecoder ) = 0; virtual void *CreateMilesAudioEngine() = 0; virtual void DestroyMilesAudioEngine( void *pEngine ) = 0; }; #endif // IVAUDIO_H