//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef BITMAPIMAGEPANEL_H #define BITMAPIMAGEPANEL_H #ifdef _WIN32 #pragma once #endif #include namespace vgui { class CBitmapImagePanel : public vgui::Panel { public: CBitmapImagePanel( vgui::Panel *parent, char const *panelName, char const *filename = NULL ); ~CBitmapImagePanel(); virtual void PaintBackground(); virtual void setTexture( char const *filename, bool hardwareFiltered = true ); void setImageColor( Color color ) { m_bgColor = color; } // Set how the image aligns itself within the panel virtual void SetContentAlignment(Label::Alignment alignment); protected: virtual void GetSettings(KeyValues *outResourceData); virtual void ApplySettings(KeyValues *inResourceData); virtual const char *GetDescription(); virtual void ApplySchemeSettings( IScheme *pScheme ); virtual void PaintBorder(); private: typedef vgui::Panel BaseClass; virtual void ComputeImagePosition(int &x, int &y, int &w, int &h); Label::Alignment m_contentAlignment; bool m_preserveAspectRatio; bool m_hardwareFiltered; IImage *m_pImage; Color m_bgColor; char *m_pszImageName; char *m_pszColorName; }; }; #endif // BITMAPIMAGEPANEL_H