//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CHECKBUTTON_H #define CHECKBUTTON_H #ifdef _WIN32 #pragma once #endif #include #include class CheckImage; namespace vgui { class TextImage; //----------------------------------------------------------------------------- // Purpose: Tick-box button //----------------------------------------------------------------------------- class CheckButton : public ToggleButton { DECLARE_CLASS_SIMPLE( CheckButton, ToggleButton ); public: CheckButton(Panel *parent, const char *panelName, const char *text); ~CheckButton(); // Check the button virtual void SetSelected(bool state ); // Left4Dead: void SetCheckDrawMode( int mode ); // sets whether or not the state of the check can be changed // if this is set to false, then no input in the code or by the user can change it's state virtual void SetCheckButtonCheckable(bool state); virtual bool IsCheckButtonCheckable() const { return m_bCheckButtonCheckable; } Color GetDisabledFgColor() { return _disabledFgColor; } Color GetDisabledBgColor() { return _disabledBgColor; } protected: virtual void ApplySchemeSettings(IScheme *pScheme); MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel ); virtual Color GetButtonFgColor(); virtual IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus); /* MESSAGES SENT "CheckButtonChecked" - sent when the check button state is changed "state" - button state: 1 is checked, 0 is unchecked */ private: enum { CHECK_INSET = 6 }; bool m_bCheckButtonCheckable; CheckImage *_checkBoxImage; Color _selectedFgColor; Color _disabledFgColor; Color _disabledBgColor; Color _highlightFgColor; }; } // namespace vgui #endif // CHECKBUTTON_H