//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef COMBOBOX_H #define COMBOBOX_H #ifdef _WIN32 #pragma once #endif #include #include #include namespace vgui { //----------------------------------------------------------------------------- // Purpose: Scroll bar button //----------------------------------------------------------------------------- class ComboBoxButton : public vgui::Button { public: ComboBoxButton(ComboBox *parent, const char *panelName, const char *text); virtual void ApplySchemeSettings(IScheme *pScheme); virtual IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus); virtual void OnCursorExited(); virtual Color GetButtonBgColor() { if (IsEnabled()) return Button::GetButtonBgColor(); return m_DisabledBgColor; } private: Color m_DisabledBgColor; }; //----------------------------------------------------------------------------- // Purpose: Text entry with drop down options list //----------------------------------------------------------------------------- class ComboBox : public TextEntry { DECLARE_CLASS_SIMPLE( ComboBox, TextEntry ); public: ComboBox(Panel *parent, const char *panelName, int numLines, bool allowEdit); ~ComboBox(); // functions designed to be overriden virtual void OnShowMenu(Menu *menu) {} virtual void OnHideMenu(Menu *menu) {} // Set the number of items in the drop down menu. virtual void SetNumberOfEditLines( int numLines ); // Add an item to the drop down virtual int AddItem(const char *itemText, const KeyValues *userData); virtual int AddItem(const wchar_t *itemText, const KeyValues *userData); virtual int GetItemCount(); int GetItemIDFromRow( int row ); // update the item virtual bool UpdateItem(int itemID, const char *itemText,const KeyValues *userData); virtual bool UpdateItem(int itemID, const wchar_t *itemText, const KeyValues *userData); virtual bool IsItemIDValid(int itemID); // set the enabled state of an item virtual void SetItemEnabled(const char *itemText, bool state); virtual void SetItemEnabled(int itemID, bool state); // Removes a single item void DeleteItem( int itemID ); // Remove all items from the drop down menu void RemoveAll(); // deprecated, use above void DeleteAllItems() { RemoveAll(); } // Sorts the items in the list - FIXME does nothing virtual void SortItems(); // Set the visiblity of the drop down menu button. virtual void SetDropdownButtonVisible(bool state); // Return true if the combobox current has the dropdown menu open virtual bool IsDropdownVisible(); // Activate the item in the menu list,as if that // menu item had been selected by the user MESSAGE_FUNC_INT( ActivateItem, "ActivateItem", itemID ); void ActivateItemByRow(int row); int GetActiveItem(); KeyValues *GetActiveItemUserData(); KeyValues *GetItemUserData(int itemID); void GetItemText( int itemID, OUT_Z_BYTECAP(bufLenInBytes) wchar_t *text, int bufLenInBytes ); void GetItemText( int itemID, OUT_Z_BYTECAP(bufLenInBytes) char *text, int bufLenInBytes ); // sets a custom menu to use for the dropdown virtual void SetMenu( Menu *menu ); virtual Menu *GetMenu() { return m_pDropDown; } // Layout the format of the combo box for drawing on screen virtual void PerformLayout(); /* action signals "TextChanged" - signals that the text has changed in the combo box */ virtual void ShowMenu(); virtual void HideMenu(); virtual void OnKillFocus(); MESSAGE_FUNC( OnMenuClose, "MenuClose" ); virtual void DoClick(); virtual void OnSizeChanged(int wide, int tall); virtual void SetOpenDirection(Menu::MenuDirection_e direction); virtual void SetFont( HFont font ); virtual void SetUseFallbackFont( bool bState, HFont hFallback ); ComboBoxButton *GetComboButton( void ) { return m_pButton; } protected: // overrides virtual void OnMousePressed(MouseCode code); virtual void OnMouseDoublePressed(MouseCode code); MESSAGE_FUNC( OnMenuItemSelected, "MenuItemSelected" ); virtual void OnCommand( const char *command ); virtual void ApplySchemeSettings(IScheme *pScheme); virtual void OnCursorEntered(); virtual void OnCursorExited(); // custom message handlers MESSAGE_FUNC_WCHARPTR( OnSetText, "SetText", text ); virtual void OnSetFocus(); // called after the panel receives the keyboard focus #ifdef _GAMECONSOLE virtual void OnKeyCodePressed(KeyCode code); #endif virtual void OnKeyCodeTyped(KeyCode code); virtual void OnKeyTyped(wchar_t unichar); void SelectMenuItem(int itemToSelect); void MoveAlongMenuItemList(int direction); void MoveToFirstMenuItem(); void MoveToLastMenuItem(); private: void DoMenuLayout(); Menu *m_pDropDown; ComboBoxButton *m_pButton; bool m_bHighlight; Menu::MenuDirection_e m_iDirection; int m_iOpenOffsetY; }; } // namespace vgui #endif // COMBOBOX_H