//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef DIRECTORYSELECTDIALOG_H #define DIRECTORYSELECTDIALOG_H #ifdef _WIN32 #pragma once #endif #include #include #include namespace vgui { //----------------------------------------------------------------------------- // Purpose: Used to handle dynamically populating the tree view //----------------------------------------------------------------------------- class DirectoryTreeView : public TreeView { public: DirectoryTreeView(DirectorySelectDialog *parent, const char *name); virtual void GenerateChildrenOfNode(int itemIndex); private: DirectorySelectDialog *m_pParent; }; //----------------------------------------------------------------------------- // Purpose: Utility dialog, used to let user select a directory (like during install) //----------------------------------------------------------------------------- class DirectorySelectDialog : public Frame { DECLARE_CLASS_SIMPLE( DirectorySelectDialog, Frame ); public: DirectorySelectDialog(vgui::Panel *parent, const char *title); // sets where it should start searching void SetStartDirectory(const char *path); // sets what name should show up by default in the create directory dialog void SetDefaultCreateDirectoryName(const char *defaultCreateDirName); // opens the dialog void DoModal(); /* action signals "DirectorySelected" "dir" - the directory that was selected */ // Expand the tree nodes to match a supplied path, optionally selecting the final directory void ExpandTreeToPath( const char *lpszPath, bool bSelectFinalDirectory = true ); protected: virtual void PerformLayout(); virtual void ApplySchemeSettings(IScheme *pScheme); virtual void OnClose(); // command buttons virtual void OnCommand(const char *command); private: MESSAGE_FUNC( OnTextChanged, "TextChanged" ); MESSAGE_FUNC( OnTreeViewItemSelected, "TreeViewItemSelected" ); MESSAGE_FUNC_CHARPTR( OnCreateDirectory, "CreateDirectory", dir ); void BuildDirTree(); void BuildDriveChoices(); void ExpandTreeNode(const char *path, int parentNodeIndex); void GenerateChildrenOfDirectoryNode(int nodeIndex); void GenerateFullPathForNode(int nodeIndex, char *path, int pathBufferSize); bool DoesDirectoryHaveSubdirectories(const char *path, const char *dir); char m_szCurrentDir[512]; char m_szDefaultCreateDirName[64]; char m_szCurrentDrive[16]; vgui::TreeView *m_pDirTree; vgui::ComboBox *m_pDriveCombo; vgui::Button *m_pCancelButton; vgui::Button *m_pSelectButton; vgui::Button *m_pCreateButton; friend class DirectoryTreeView; }; } // namespace vgui #endif // DIRECTORYSELECTDIALOG_H