//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IMAGEPANEL_H #define IMAGEPANEL_H #ifdef _WIN32 #pragma once #endif #include #include namespace vgui { class IImage; //----------------------------------------------------------------------------- // Purpose: Panel that holds a single image //----------------------------------------------------------------------------- class ImagePanel : public Panel { DECLARE_CLASS_SIMPLE( ImagePanel, Panel ); public: ImagePanel(Panel *parent, const char *name); ~ImagePanel(); virtual void SetImage(IImage *image); virtual void SetImage(const char *imageName); virtual IImage *GetImage(); char *GetImageName(); // sets whether or not the image should scale to fit the size of the ImagePanel (defaults to false) void SetShouldScaleImage( bool state ); bool GetShouldScaleImage(); void SetScaleAmount( float scale ); float GetScaleAmount( void ); // set the color to fill with, if no image is specified void SetFillColor( Color col ); Color GetFillColor(); virtual Color GetDrawColor( void ); virtual void SetDrawColor( Color color ); virtual void ApplySettings(KeyValues *inResourceData); // unhooks and evicts image if possible, caller must re-establish bool EvictImage(); int GetNumFrames(); void SetFrame( int nFrame ); int GetFrame() const; void SetRotation( int iRotation ) { m_iRotation = iRotation; } protected: virtual void PaintBackground(); virtual void GetSettings(KeyValues *outResourceData); virtual const char *GetDescription(); virtual void OnSizeChanged(int newWide, int newTall); virtual void ApplySchemeSettings( IScheme *pScheme ); private: IImage *m_pImage; char *m_pszImageName; char *m_pszFillColorName; char *m_pszDrawColorName; bool m_bScaleImage; bool m_bTileImage; bool m_bTileHorizontally; bool m_bTileVertically; float m_fScaleAmount; Color m_FillColor; Color m_DrawColor; int m_iRotation; bool m_bFrameImage; int m_iFrame; // To do correct tiling, we need floating point proportional tile sizes int m_iTileHorizontalOverride; int m_iTileVerticalOverride; float m_flTileHorizontalOverride; float m_flTileVerticalOverride; }; } // namespace vgui #endif // IMAGEPANEL_H