//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef LISTVIEWPANEL_H #define LISTVIEWPANEL_H #ifdef _WIN32 #pragma once #endif #include #include namespace vgui { class ListViewPanel; typedef bool (*ListViewSortFunc_t)(KeyValues *kv1, KeyValues *kv2); class ListViewItem; //----------------------------------------------------------------------------- // Purpose: List Ctrl Panel with each item having an icon and text after it //----------------------------------------------------------------------------- class ListViewPanel : public Panel { DECLARE_CLASS_SIMPLE( ListViewPanel, Panel ); public: ListViewPanel(Panel *parent, const char *panelName); ~ListViewPanel(); virtual int AddItem(const KeyValues *data, bool bScrollToItem, bool bSortOnAdd); virtual int GetItemCount(); virtual KeyValues *GetItem(int itemID); virtual void ApplyItemChanges(int itemID); virtual void RemoveItem(int itemID); virtual void DeleteAllItems(); virtual int GetItemIDFromPos(int iPos); // valid from [0, GetItemCount) virtual int InvalidItemID(); virtual bool IsValidItemID(int itemID); virtual void ScrollToItem(int itemID); virtual void SetSortFunc(ListViewSortFunc_t func); virtual void SortList(); // image handling virtual void SetImageList(ImageList *imageList, bool deleteImageListWhenDone); virtual void SetFont(HFont font); // returns the count of selected items virtual int GetSelectedItemsCount(); // returns the selected item by selection index, valid in range [0, GetNumSelectedRows) virtual int GetSelectedItem(int selectionIndex); // sets no item as selected virtual void ClearSelectedItems(); // adds a item to the select list virtual void AddSelectedItem(int itemID); // sets this single item as the only selected item virtual void SetSingleSelectedItem(int itemID); protected: // overrides virtual void OnMouseWheeled(int delta); virtual void OnSizeChanged(int wide, int tall); virtual void PerformLayout(); virtual void Paint(); virtual void ApplySchemeSettings(IScheme *pScheme); virtual void OnMousePressed( MouseCode code); virtual void OnMouseDoublePressed( MouseCode code); virtual void OnKeyCodeTyped( KeyCode code); virtual void OnKeyTyped(wchar_t unichar); MESSAGE_FUNC( OnSliderMoved, "ScrollBarSliderMoved" ); virtual int GetItemsPerColumn(); private: ScrollBar *m_hbar; friend class ListViewItem; void OnItemMousePressed(ListViewItem* pItem, MouseCode code); void OnItemMouseDoublePressed(ListViewItem* pItem, MouseCode code); int GetItemsMaxWidth(); int GetItemIndex(int itemID); void OnShiftSelect(int itemID); void FinishKeyPress(int itemID); CUtlLinkedList m_DataItems; CUtlVector m_SortedItems; ListViewSortFunc_t m_pSortFunc; int m_iRowHeight; HFont m_hFont; Color m_LabelFgColor; Color m_SelectionFgColor; // selection data CUtlVector m_SelectedItems; int m_LastSelectedItemID; int m_ShiftStartItemID; bool m_bNeedsSort; bool m_bDeleteImageListWhenDone; ImageList *m_pImageList; }; } #endif // LISTVIEWPANEL_H