//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef MENUBAR_H #define MENUBAR_H #ifdef _WIN32 #pragma once #endif #include #include namespace vgui { //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class MenuBar : public Panel { DECLARE_CLASS_SIMPLE( MenuBar, Panel ); public: MenuBar(Panel *parent, const char *panelName); ~MenuBar(); virtual void AddButton(MenuButton *button); // add button to end of menu list virtual void AddMenu( const char *pButtonName, Menu *pMenu ); virtual void GetContentSize( int& w, int&h ); protected: virtual void OnKeyCodeTyped(KeyCode code); virtual void OnKeyTyped(wchar_t unichar); virtual void ApplySchemeSettings(IScheme *pScheme); virtual void PerformLayout(); virtual void Paint(); MESSAGE_FUNC( OnMenuClose, "MenuClose" ); MESSAGE_FUNC_INT( OnCursorEnteredMenuButton, "CursorEnteredMenuButton", VPanel); private: CUtlVector m_pMenuButtons; int m_nRightEdge; }; } // namespace vgui #endif // MENUBAR_H