//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Allows you to browse a directory structure, showing perforce files // // $NoKeywords: $ //===========================================================================// #ifndef PERFORCEFILEEXPLORER_H #define PERFORCEFILEEXPLORER_H #ifdef _WIN32 #pragma once #endif #include "tier1/utlstring.h" #include "vgui_controls/Frame.h" namespace vgui { //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class PerforceFileList; class ComboBox; class Button; //----------------------------------------------------------------------------- // Contains a list of files, determines their perforce status //----------------------------------------------------------------------------- class PerforceFileExplorer : public vgui::Frame { DECLARE_CLASS_SIMPLE( PerforceFileExplorer, Frame ); public: // The context keyvalues are added to all messages sent by this dialog if they are specified PerforceFileExplorer( Panel *parent, const char *pPanelName ); ~PerforceFileExplorer(); // Inherited from Frame virtual void ApplySchemeSettings( IScheme *pScheme ); virtual void PerformLayout(); protected: MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv ); MESSAGE_FUNC( OnItemDoubleClicked, "ItemDoubleClicked" ); MESSAGE_FUNC( OnFolderUp, "FolderUp" ); void PopulateFileList(); void PopulateDriveList(); // Returns the current directory void SetCurrentDirectory( const char *pCurrentDirectory ); Button *m_pFolderUpButton; ComboBox *m_pFullPathCombo; PerforceFileList *m_pFileList; CUtlString m_CurrentDirectory; }; } // namespace vgui #endif // PERFORCEFILEEXPLORER_H