//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef SLIDER_H #define SLIDER_H #ifdef _WIN32 #pragma once #endif #include #include namespace vgui { //----------------------------------------------------------------------------- // Labeled horizontal slider //----------------------------------------------------------------------------- class Slider : public Panel { DECLARE_CLASS_SIMPLE( Slider, Panel ); public: Slider(Panel *parent, const char *panelName); // interface virtual void SetValue(int value, bool bTriggerChangeMessage = true); virtual int GetValue(); virtual void SetRange(int min, int max); // set to max and min range of rows to display virtual void GetRange(int &min, int &max); virtual void GetNobPos(int &min, int &max); // get current Slider position virtual void SetButtonOffset(int buttonOffset); virtual void OnCursorMoved(int x, int y); virtual void OnMousePressed(MouseCode code); virtual void OnMouseDoublePressed(MouseCode code); virtual void OnMouseReleased(MouseCode code); virtual void SetTickCaptions(const wchar_t *left, const wchar_t *right); virtual void SetTickCaptions(const char *left, const char *right); virtual void SetNumTicks(int ticks); virtual void SetThumbWidth( int width ); virtual int EstimateValueAtPos( int localMouseX, int localMouseY ); virtual void SetInverted( bool bInverted ); // If you click on the slider outside of the nob, the nob jumps // to the click position, and if this setting is enabled, the nob // is then draggable from the new position until the mouse is released virtual void SetDragOnRepositionNob( bool state ); virtual bool IsDragOnRepositionNob() const; // Get if the slider nob is being dragged by user, usually the application // should refuse from forcefully setting slider value if it is being dragged // by user since the next frame the nob will pop back to mouse position virtual bool IsDragged( void ) const; // This allows the slider to behave like it's larger than what's actually being drawn virtual void SetSliderThumbSubRange( bool bEnable, int nMin = 0, int nMax = 100 ); protected: virtual void OnSizeChanged(int wide, int tall); virtual void Paint(); virtual void PaintBackground(); virtual void PerformLayout(); virtual void ApplySchemeSettings(IScheme *pScheme); virtual void GetSettings(KeyValues *outResourceData); virtual void ApplySettings(KeyValues *inResourceData); virtual const char *GetDescription(); #ifdef _GAMECONSOLE virtual void OnKeyCodePressed(KeyCode code); #endif virtual void OnKeyCodeTyped(KeyCode code); virtual void DrawNob(); virtual void DrawTicks(); virtual void DrawTickLabels(); virtual void GetTrackRect( int &x, int &y, int &w, int &h ); protected: virtual void RecomputeNobPosFromValue(); virtual void RecomputeValueFromNobPos(); virtual void SendSliderMovedMessage(); virtual void SendSliderDragStartMessage(); virtual void SendSliderDragEndMessage(); bool _dragging; int _nobPos[2]; int _nobDragStartPos[2]; int _dragStartPos[2]; int _range[2]; int _subrange[ 2 ]; int _value; // the position of the Slider, in coordinates as specified by SetRange/SetRangeWindow int _buttonOffset; IBorder *_sliderBorder; IBorder *_insetBorder; float _nobSize; TextImage *_leftCaption; TextImage *_rightCaption; Color m_TickColor; Color m_TrackColor; Color m_DisabledTextColor1; Color m_DisabledTextColor2; #ifdef _GAMECONSOLE Color m_DepressedBgColor; #endif int m_nNumTicks; bool m_bIsDragOnRepositionNob : 1; bool m_bUseSubRange : 1; bool m_bInverted : 1; }; } #endif // SLIDER_H