//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef CONSOLEDIALOG_H #define CONSOLEDIALOG_H #ifdef _WIN32 #pragma once #endif #include #include "tier1/utlvector.h" #include "vgui_controls/EditablePanel.h" #include "vgui_controls/Frame.h" #include "icvar.h" class ConCommandBase; namespace vgui { // Things the user typed in and hit submit/return with class CHistoryItem { public: CHistoryItem( void ); CHistoryItem( const char *text, const char *extra = NULL ); CHistoryItem( const CHistoryItem& src ); ~CHistoryItem( void ); const char *GetText() const; const char *GetExtra() const; void SetText( const char *text, const char *extra ); bool HasExtra() { return m_bHasExtra; } private: char *m_text; char *m_extraText; bool m_bHasExtra; }; //----------------------------------------------------------------------------- // Purpose: Game/dev console dialog //----------------------------------------------------------------------------- class CConsolePanel : public vgui::EditablePanel, public IConsoleDisplayFunc { DECLARE_CLASS_SIMPLE( CConsolePanel, vgui::EditablePanel ); private: enum { MAX_HISTORY_ITEMS = 100, }; enum eCompletionType { COMPLETE_TYPE_FORWARD, COMPLETE_TYPE_REVERSE, COMPLETE_TYPE_COMMON_STRING, }; class CompletionItem { public: CompletionItem( void ); CompletionItem( const CompletionItem& src ); CompletionItem& operator =( const CompletionItem& src ); ~CompletionItem( void ); const char *GetItemText( void ); const char *GetCommand( void ) const; const char *GetName() const; bool m_bIsCommand; ConCommandBase *m_pCommand; CHistoryItem *m_pText; }; public: CConsolePanel( Panel *pParent, const char *pName, bool bStatusVersion ); ~CConsolePanel(); // Inherited from IConsoleDisplayFunc virtual void ColorPrint( const Color& clr, const char *pMessage ); virtual void Print( const char *pMessage ); virtual void DPrint( const char *pMessage ); virtual void GetConsoleText( char *pchText, size_t bufSize ) const; // clears the console void Clear(); // writes console to a file void DumpConsoleTextToFile(); // Hides the console void Hide(); bool TextEntryHasFocus() const; void TextEntryRequestFocus(); static int __cdecl CompletionItemCompare( CompletionItem * const *i1, CompletionItem * const *i2 ) { return strcmp( (*i1)->GetName(), (*i2)->GetName() ); } protected: // methods void OnAutoComplete(eCompletionType completionType); MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel ); void RebuildCompletionList(const char *partialText); void UpdateCompletionListPosition(); bool GetCompletionItemText(char *pDest, int completionIndex, int maxLen); MESSAGE_FUNC( CloseCompletionList, "CloseCompletionList" ); MESSAGE_FUNC_CHARPTR( OnMenuItemSelected, "CompletionCommand", command ); void ClearCompletionList(); void AddToHistory( const char *commandText, const char *extraText ); void UpdateEntryStyle(); bool CommandMatchesText(const char *command, const char *text, bool bCheckSubstrings); // vgui overrides virtual void PerformLayout(); virtual void ApplySchemeSettings(vgui::IScheme *pScheme); virtual void OnCommand(const char *command); virtual void OnKeyCodeTyped(vgui::KeyCode code); virtual void OnThink(); vgui::RichText *m_pHistory; vgui::TextEntry *m_pEntry; vgui::Button *m_pSubmit; vgui::Menu *m_pCompletionList; Color m_PrintColor; Color m_DPrintColor; int m_iNextCompletion; // the completion that we'll next go to char m_szPartialText[256]; char m_szPreviousPartialText[256]; bool m_bAutoCompleteMode; // true if the user is currently tabbing through completion options bool m_bWasBackspacing; bool m_bStatusVersion; CUtlVector< CompletionItem * > m_CompletionList; CUtlVector< CHistoryItem > m_CommandHistory; friend class CConsoleDialog; }; class CConsoleDialog : public vgui::Frame { DECLARE_CLASS_SIMPLE( CConsoleDialog, vgui::Frame ); public: CConsoleDialog( vgui::Panel *pParent, const char *pName, bool bStatusVersion ); virtual void OnScreenSizeChanged( int iOldWide, int iOldTall ); virtual void Close(); virtual void PerformLayout(); // brings dialog to the fore MESSAGE_FUNC( Activate, "Activate" ); MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command ); // hides the console void Hide(); // Chain to the page void Print( const char *msg ); void DPrint( const char *msg ); void ColorPrint( const Color& clr, const char *msg ); void Clear(); void DumpConsoleTextToFile(); protected: CConsolePanel *m_pConsolePanel; }; } // end namespace vgui #endif // CONSOLEDIALOG_H