!IF "$(CPU)" != "" OS=NT ENV=WIN32 !ELSE OS=DOS ENV=WIN16 !ENDIF # Environment variables LIB and INCLUDE should point to your Win SDK libraries # and include files. # Define WINTAB to point to your wintab development tree # Example: WINTAB=c:\wintab WINTAB=..\..\.. !include "$(OS)$(ENV).MAK" cinclude=-I$(srcdir) -I$(WINTAB)\include proj = MGRTEST projdll = MGRDLL all: $(proj).exe $(projdll).dll # force a complete rebuild from source. cleanall: clean -del *.exe -del *.dll #clean up everything but the .EXEs. clean: -del *.lib -del *.exp -del *.res -del *.?bj -del *.map # Update the resource if necessary $(proj).res: $(srcdir)\$(proj).rc $(srcdir)\mgrdlg.dlg $(srcdir)\mgrdlg.h $(srcdir)\$(proj).h $(rc) $(rcvars) -r -fo $(proj).res $(cvars) $(srcdir)\$(proj).rc !if defined(CPU) cvtres -$(CPU) $(proj).res -o $(proj).rbj !ENDIF OBJS = $(proj).obj mgrdlg.obj bitbox.obj btnMap.obj Csrmask.obj Infodlg.obj MoveMask.obj tests.obj BtnMask.obj # Update the object files if necessary $(proj).obj: $(srcdir)\$(proj).c $(srcdir)\$(proj).h $(srcdir)\mgrdlg.h $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\$(proj).c $(srcdir)\$(proj).h $(srcdir)\mgrdlg.h mgrdlg.obj: $(srcdir)\mgrdlg.c $(srcdir)\mgrdlg.h $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\mgrdlg.c $(srcdir)\mgrdlg.h mgrdll.obj: $(srcdir)\mgrdll.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\mgrdll.c bitbox.obj: $(srcdir)\bitbox.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\bitbox.c btnMap.obj: $(srcdir)\btnMap.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\btnMap.c btnMask.obj: $(srcdir)\btnMask.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\btnMask.c Infodlg.obj: $(srcdir)\Infodlg.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\Infodlg.c MoveMask.obj: $(srcdir)\MoveMask.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\MoveMask.c tests.obj: $(srcdir)\tests.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\tests.c Csrmask.obj: $(srcdir)\Csrmask.c $(cc) $(cflags) $(cinclude) $(cvars) $(cdebug) $(srcdir)\Csrmask.c # Update the exp file if necessary. $(projdll).exp $(projdll).lib: $(projdll).obj $(projdll).def $(implib) -machine:$(CPU) \ -def:$(projdll).def \ -out:$(projdll).lib $(projdll).obj -verbose # Since the link line has some severe differences depending on what # platform we are running on, we need to special case this so that # we execute the correct commands: !if defined(CPU) # This is for Windows NT: $(proj).exe: $(OBJS) $(proj).res $(proj).def $(link) $(linkdebug) $(guiflags) $(OBJS) \ $(WINTAB)\lib\$(CPU)\wintab32.lib $(guilibs) VERSION.LIB \ $(proj).rbj -out:$(proj).exe /machine:$(CPU) $(projdll).dll: $(projdll).obj $(projdll).def $(projdll).exp $(link) $(linkdebug) $(guiflags) $(projdll).obj $(projdll).exp \ $(guilibsdll) VERSION.LIB -out:$(projdll).dll \ /machine:$(CPU) -entry:_DllMainCRTStartup$(DLLENTRY) -dll !ENDIF !if !defined(CPU) # This is for Windows DOS: $(proj).exe: $(OBJS) $(proj).res $(proj).def $(link) $(guiflags) $(OBJS) ,,, $(WINTAB)\lib\wintab.lib $(guilibs) , $(proj).DEF rc $(proj).res $(projdll).dll: $(projdll).obj $(projdll).def $(link) $(guiflags) libentry.obj $(projdll).obj ,$(projdll).dll,, \ $(WINTAB)\lib\wintab.lib $(guilibsdll) , $(projdll).DEF rc $(projdll).dll !ENDIF