//==- MachineScheduler.h - MachineInstr Scheduling Pass ----------*- C++ -*-==// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file provides a MachineSchedRegistry for registering alternative machine // schedulers. A Target may provide an alternative scheduler implementation by // implementing the following boilerplate: // // static ScheduleDAGInstrs *createCustomMachineSched(MachineSchedContext *C) { // return new CustomMachineScheduler(C); // } // static MachineSchedRegistry // SchedCustomRegistry("custom", "Run my target's custom scheduler", // createCustomMachineSched); // // Inside PassConfig: // enablePass(&MachineSchedulerID); // MachineSchedRegistry::setDefault(createCustomMachineSched); // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINESCHEDULER_H #define LLVM_CODEGEN_MACHINESCHEDULER_H #include "llvm/CodeGen/MachinePassRegistry.h" #include "llvm/CodeGen/RegisterPressure.h" #include "llvm/CodeGen/ScheduleDAGInstrs.h" #include "llvm/Target/TargetInstrInfo.h" namespace llvm { extern cl::opt ForceTopDown; extern cl::opt ForceBottomUp; class AliasAnalysis; class LiveIntervals; class MachineDominatorTree; class MachineLoopInfo; class RegisterClassInfo; class ScheduleDAGInstrs; class SchedDFSResult; /// MachineSchedContext provides enough context from the MachineScheduler pass /// for the target to instantiate a scheduler. struct MachineSchedContext { MachineFunction *MF; const MachineLoopInfo *MLI; const MachineDominatorTree *MDT; const TargetPassConfig *PassConfig; AliasAnalysis *AA; LiveIntervals *LIS; RegisterClassInfo *RegClassInfo; MachineSchedContext(); virtual ~MachineSchedContext(); }; /// MachineSchedRegistry provides a selection of available machine instruction /// schedulers. class MachineSchedRegistry : public MachinePassRegistryNode { public: typedef ScheduleDAGInstrs *(*ScheduleDAGCtor)(MachineSchedContext *); // RegisterPassParser requires a (misnamed) FunctionPassCtor type. typedef ScheduleDAGCtor FunctionPassCtor; static MachinePassRegistry Registry; MachineSchedRegistry(const char *N, const char *D, ScheduleDAGCtor C) : MachinePassRegistryNode(N, D, (MachinePassCtor)C) { Registry.Add(this); } ~MachineSchedRegistry() { Registry.Remove(this); } // Accessors. // MachineSchedRegistry *getNext() const { return (MachineSchedRegistry *)MachinePassRegistryNode::getNext(); } static MachineSchedRegistry *getList() { return (MachineSchedRegistry *)Registry.getList(); } static ScheduleDAGCtor getDefault() { return (ScheduleDAGCtor)Registry.getDefault(); } static void setDefault(ScheduleDAGCtor C) { Registry.setDefault((MachinePassCtor)C); } static void setDefault(StringRef Name) { Registry.setDefault(Name); } static void setListener(MachinePassRegistryListener *L) { Registry.setListener(L); } }; class ScheduleDAGMI; /// MachineSchedStrategy - Interface to the scheduling algorithm used by /// ScheduleDAGMI. class MachineSchedStrategy { public: virtual ~MachineSchedStrategy() {} /// Initialize the strategy after building the DAG for a new region. virtual void initialize(ScheduleDAGMI *DAG) = 0; /// Notify this strategy that all roots have been released (including those /// that depend on EntrySU or ExitSU). virtual void registerRoots() {} /// Pick the next node to schedule, or return NULL. Set IsTopNode to true to /// schedule the node at the top of the unscheduled region. Otherwise it will /// be scheduled at the bottom. virtual SUnit *pickNode(bool &IsTopNode) = 0; /// \brief Scheduler callback to notify that a new subtree is scheduled. virtual void scheduleTree(unsigned SubtreeID) {} /// Notify MachineSchedStrategy that ScheduleDAGMI has scheduled an /// instruction and updated scheduled/remaining flags in the DAG nodes. virtual void schedNode(SUnit *SU, bool IsTopNode) = 0; /// When all predecessor dependencies have been resolved, free this node for /// top-down scheduling. virtual void releaseTopNode(SUnit *SU) = 0; /// When all successor dependencies have been resolved, free this node for /// bottom-up scheduling. virtual void releaseBottomNode(SUnit *SU) = 0; }; /// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience /// methods for pushing and removing nodes. ReadyQueue's are uniquely identified /// by an ID. SUnit::NodeQueueId is a mask of the ReadyQueues the SUnit is in. /// /// This is a convenience class that may be used by implementations of /// MachineSchedStrategy. class ReadyQueue { unsigned ID; std::string Name; std::vector Queue; public: ReadyQueue(unsigned id, const Twine &name): ID(id), Name(name.str()) {} unsigned getID() const { return ID; } StringRef getName() const { return Name; } // SU is in this queue if it's NodeQueueID is a superset of this ID. bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); } bool empty() const { return Queue.empty(); } void clear() { Queue.clear(); } unsigned size() const { return Queue.size(); } typedef std::vector::iterator iterator; iterator begin() { return Queue.begin(); } iterator end() { return Queue.end(); } ArrayRef elements() { return Queue; } iterator find(SUnit *SU) { return std::find(Queue.begin(), Queue.end(), SU); } void push(SUnit *SU) { Queue.push_back(SU); SU->NodeQueueId |= ID; } iterator remove(iterator I) { (*I)->NodeQueueId &= ~ID; *I = Queue.back(); unsigned idx = I - Queue.begin(); Queue.pop_back(); return Queue.begin() + idx; } #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) void dump(); #endif }; /// Mutate the DAG as a postpass after normal DAG building. class ScheduleDAGMutation { public: virtual ~ScheduleDAGMutation() {} virtual void apply(ScheduleDAGMI *DAG) = 0; }; /// ScheduleDAGMI is an implementation of ScheduleDAGInstrs that schedules /// machine instructions while updating LiveIntervals and tracking regpressure. class ScheduleDAGMI : public ScheduleDAGInstrs { protected: AliasAnalysis *AA; RegisterClassInfo *RegClassInfo; MachineSchedStrategy *SchedImpl; /// Information about DAG subtrees. If DFSResult is NULL, then SchedulerTrees /// will be empty. SchedDFSResult *DFSResult; BitVector ScheduledTrees; /// Topo - A topological ordering for SUnits which permits fast IsReachable /// and similar queries. ScheduleDAGTopologicalSort Topo; /// Ordered list of DAG postprocessing steps. std::vector Mutations; MachineBasicBlock::iterator LiveRegionEnd; /// Register pressure in this region computed by buildSchedGraph. IntervalPressure RegPressure; RegPressureTracker RPTracker; /// List of pressure sets that exceed the target's pressure limit before /// scheduling, listed in increasing set ID order. Each pressure set is paired /// with its max pressure in the currently scheduled regions. std::vector RegionCriticalPSets; /// The top of the unscheduled zone. MachineBasicBlock::iterator CurrentTop; IntervalPressure TopPressure; RegPressureTracker TopRPTracker; /// The bottom of the unscheduled zone. MachineBasicBlock::iterator CurrentBottom; IntervalPressure BotPressure; RegPressureTracker BotRPTracker; /// Record the next node in a scheduled cluster. const SUnit *NextClusterPred; const SUnit *NextClusterSucc; #ifndef NDEBUG /// The number of instructions scheduled so far. Used to cut off the /// scheduler at the point determined by misched-cutoff. unsigned NumInstrsScheduled; #endif public: ScheduleDAGMI(MachineSchedContext *C, MachineSchedStrategy *S): ScheduleDAGInstrs(*C->MF, *C->MLI, *C->MDT, /*IsPostRA=*/false, C->LIS), AA(C->AA), RegClassInfo(C->RegClassInfo), SchedImpl(S), DFSResult(0), Topo(SUnits, &ExitSU), RPTracker(RegPressure), CurrentTop(), TopRPTracker(TopPressure), CurrentBottom(), BotRPTracker(BotPressure), NextClusterPred(NULL), NextClusterSucc(NULL) { #ifndef NDEBUG NumInstrsScheduled = 0; #endif } virtual ~ScheduleDAGMI(); /// Add a postprocessing step to the DAG builder. /// Mutations are applied in the order that they are added after normal DAG /// building and before MachineSchedStrategy initialization. /// /// ScheduleDAGMI takes ownership of the Mutation object. void addMutation(ScheduleDAGMutation *Mutation) { Mutations.push_back(Mutation); } /// \brief Add a DAG edge to the given SU with the given predecessor /// dependence data. /// /// \returns true if the edge may be added without creating a cycle OR if an /// equivalent edge already existed (false indicates failure). bool addEdge(SUnit *SuccSU, const SDep &PredDep); MachineBasicBlock::iterator top() const { return CurrentTop; } MachineBasicBlock::iterator bottom() const { return CurrentBottom; } /// Implement the ScheduleDAGInstrs interface for handling the next scheduling /// region. This covers all instructions in a block, while schedule() may only /// cover a subset. void enterRegion(MachineBasicBlock *bb, MachineBasicBlock::iterator begin, MachineBasicBlock::iterator end, unsigned endcount); /// Implement ScheduleDAGInstrs interface for scheduling a sequence of /// reorderable instructions. virtual void schedule(); /// Change the position of an instruction within the basic block and update /// live ranges and region boundary iterators. void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos); /// Get current register pressure for the top scheduled instructions. const IntervalPressure &getTopPressure() const { return TopPressure; } const RegPressureTracker &getTopRPTracker() const { return TopRPTracker; } /// Get current register pressure for the bottom scheduled instructions. const IntervalPressure &getBotPressure() const { return BotPressure; } const RegPressureTracker &getBotRPTracker() const { return BotRPTracker; } /// Get register pressure for the entire scheduling region before scheduling. const IntervalPressure &getRegPressure() const { return RegPressure; } const std::vector &getRegionCriticalPSets() const { return RegionCriticalPSets; } const SUnit *getNextClusterPred() const { return NextClusterPred; } const SUnit *getNextClusterSucc() const { return NextClusterSucc; } /// Compute a DFSResult after DAG building is complete, and before any /// queue comparisons. void computeDFSResult(); /// Return a non-null DFS result if the scheduling strategy initialized it. const SchedDFSResult *getDFSResult() const { return DFSResult; } BitVector &getScheduledTrees() { return ScheduledTrees; } void viewGraph(const Twine &Name, const Twine &Title) LLVM_OVERRIDE; void viewGraph() LLVM_OVERRIDE; protected: // Top-Level entry points for the schedule() driver... /// Call ScheduleDAGInstrs::buildSchedGraph with register pressure tracking /// enabled. This sets up three trackers. RPTracker will cover the entire DAG /// region, TopTracker and BottomTracker will be initialized to the top and /// bottom of the DAG region without covereing any unscheduled instruction. void buildDAGWithRegPressure(); /// Apply each ScheduleDAGMutation step in order. This allows different /// instances of ScheduleDAGMI to perform custom DAG postprocessing. void postprocessDAG(); /// Release ExitSU predecessors and setup scheduler queues. void initQueues(ArrayRef TopRoots, ArrayRef BotRoots); /// Move an instruction and update register pressure. void scheduleMI(SUnit *SU, bool IsTopNode); /// Update scheduler DAG and queues after scheduling an instruction. void updateQueues(SUnit *SU, bool IsTopNode); /// Reinsert debug_values recorded in ScheduleDAGInstrs::DbgValues. void placeDebugValues(); /// \brief dump the scheduled Sequence. void dumpSchedule() const; // Lesser helpers... void initRegPressure(); void updateScheduledPressure(const std::vector &NewMaxPressure); bool checkSchedLimit(); void findRootsAndBiasEdges(SmallVectorImpl &TopRoots, SmallVectorImpl &BotRoots); void releaseSucc(SUnit *SU, SDep *SuccEdge); void releaseSuccessors(SUnit *SU); void releasePred(SUnit *SU, SDep *PredEdge); void releasePredecessors(SUnit *SU); }; } // namespace llvm #endif