//----------------------------------------------------------------------------- // TOGL.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Macro OUTBINNAME "togl" $Macro TOGL_SRCDIR "$SRCDIR/togl" $Macro TOGL_INCDIR "$SRCDIR/public/togl" $include "$SRCDIR\vpc_scripts\source_dll_base.vpc" // Common Configuration $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;..\" $PreprocessorDefinitions "$BASE;TOGL_DLL_EXPORT;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" [!$OSXALL] $PreprocessorDefinitions "$BASE;TOGL_DLL_EXPORT" [$OSXALL] } $Linker { $ImportLibrary "$LIBPUBLIC\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [!$X360] } $Linker [$OSXALL] { $SystemFrameworks "Carbon;OpenGL;Quartz;Cocoa;IOKit" } //$Linker [$LINUXALL] //{ // $GCC_ExtraLinkerFlags "-L$SRCDIR/thirdparty/sdl/build/.libs" // $SystemLibraries "SDL2" //} $General [$POSIX] { $GameOutputFile "$OUTBINDIR/$_IMPLIB_PREFIX$OUTBINNAME$_DLL_EXT" } $PreLinkEvent [$WINDOWS] { $CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $LIBPUBLIC\$(TargetName).lib $SRCDIR" "\n" \ "$BASE" } } $Project "togl" { $Folder "Source Files" [$GL] { $File "$TOGL_SRCDIR/dx9asmtogl2.cpp" $File "$TOGL_SRCDIR/dxabstract.cpp" $File "$TOGL_SRCDIR/glentrypoints.cpp" $File "$TOGL_SRCDIR/glmgr.cpp" $File "$TOGL_SRCDIR/glmgrbasics.cpp" $File "$TOGL_SRCDIR/glmgrcocoa.mm" [$OSXALL] $File "$TOGL_SRCDIR/intelglmallocworkaround.cpp" [$OSXALL] $File "$TOGL_SRCDIR/mach_override.c" [$OSXALL] $File "$TOGL_SRCDIR/cglmtex.cpp" $File "$TOGL_SRCDIR/cglmfbo.cpp" $File "$TOGL_SRCDIR/cglmprogram.cpp" $File "$TOGL_SRCDIR/cglmbuffer.cpp" $File "$TOGL_SRCDIR/cglmquery.cpp" } $Folder "DirectX Header Files" [$WINDOWS && !$GL] { } $Folder "Header Files" [$GL] { $File "$TOGL_SRCDIR/dx9asmtogl2.h" $File "$TOGL_SRCDIR/glmgr_flush.inl" $File "$TOGL_SRCDIR/intelglmallocworkaround.h" [$OSXALL] $File "$TOGL_SRCDIR/mach_override.h" [$OSXALL] } $Folder "Public Header Files" [$GL] { $File "$SRCDIR/public/togl/rendermechanism.h" $File "$TOGL_INCDIR/dxabstract.h" $File "$TOGL_INCDIR/dxabstract_types.h" $File "$TOGL_INCDIR/glbase.h" $File "$TOGL_INCDIR/glentrypoints.h" $File "$TOGL_INCDIR/glmgr.h" $File "$TOGL_INCDIR/glmdebug.h" $File "$TOGL_INCDIR/glmgrbasics.h" $File "$TOGL_INCDIR/glmgrext.h" $File "$TOGL_INCDIR/glmdisplay.h" $File "$TOGL_INCDIR/glmdisplaydb.h" $File "$TOGL_INCDIR/glfuncs.h" $File "$TOGL_INCDIR/cglmtex.h" $File "$TOGL_INCDIR/cglmfbo.h" $File "$TOGL_INCDIR/cglmprogram.h" $File "$TOGL_INCDIR/cglmbuffer.h" $File "$TOGL_INCDIR/cglmquery.h" } $Folder "Link Libraries" { $Lib tier2 $Lib mathlib } }