//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #ifndef THREADS_H #define THREADS_H #pragma once // Arrays that are indexed by thread should always be MAX_TOOL_THREADS+1 // large so THREADINDEX_MAIN can be used from the main thread. #define MAX_TOOL_THREADS 16 #define THREADINDEX_MAIN (MAX_TOOL_THREADS) extern int numthreads; // If set to true, then all the threads that are created are low priority. extern bool g_bLowPriorityThreads; typedef void (*ThreadWorkerFn)( int iThread, int iWorkItem ); typedef void (*RunThreadsFn)( int iThread, void *pUserData ); enum ERunThreadsPriority { k_eRunThreadsPriority_UseGlobalState=0, // Default.. uses g_bLowPriorityThreads to decide what to set the priority to. k_eRunThreadsPriority_Normal, // Doesn't touch thread priorities. k_eRunThreadsPriority_Idle // Sets threads to idle priority. }; // Put the process into an idle priority class so it doesn't hog the UI. void SetLowPriority(); void ThreadSetDefault (void); int GetThreadWork (void); void RunThreadsOnIndividual ( int workcnt, qboolean showpacifier, ThreadWorkerFn fn ); void RunThreadsOn ( int workcnt, qboolean showpacifier, RunThreadsFn fn, void *pUserData=NULL ); // This version doesn't track work items - it just runs your function and waits for it to finish. void RunThreads_Start( RunThreadsFn fn, void *pUserData, ERunThreadsPriority ePriority=k_eRunThreadsPriority_UseGlobalState ); void RunThreads_End(); void ThreadLock (void); void ThreadUnlock (void); #ifndef NO_THREAD_NAMES #define RunThreadsOn(n,p,f) { if (p) printf("%-20s ", #f ":"); RunThreadsOn(n,p,f); } #define RunThreadsOnIndividual(n,p,f) { if (p) printf("%-20s ", #f ":"); RunThreadsOnIndividual(n,p,f); } #endif #endif // THREADS_H