//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #ifndef SND_WAVE_MIXER_PRIVATE_H #define SND_WAVE_MIXER_PRIVATE_H #pragma once #include "snd_audio_source.h" #include "snd_wave_mixer.h" //----------------------------------------------------------------------------- // Purpose: Linear iterator over source data. // Keeps track of position in source, and maintains necessary buffers //----------------------------------------------------------------------------- class CWaveData { public: virtual ~CWaveData( void ) {} virtual CAudioSourceWave &Source( void ) = 0; virtual int ReadSourceData( void **pData, int sampleIndex, int sampleCount, bool forward = true ) = 0; }; class CAudioMixerWave : public CAudioMixer { public: CAudioMixerWave( CWaveData *data ); virtual ~CAudioMixerWave( void ); virtual bool MixDataToDevice( IAudioDevice *pDevice, channel_t *pChannel, int startSample, int sampleCount, int outputRate, bool forward = true ); virtual void IncrementSamples( channel_t *pChannel, int startSample, int sampleCount,int outputRate, bool forward = true ); virtual bool SkipSamples( channel_t *pChannel, int startSample, int sampleCount,int outputRate, bool forward = true ); virtual void Mix( IAudioDevice *pDevice, channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress, bool forward = true ) = 0; virtual int GetOutputData( void **pData, int samplePosition, int sampleCount, bool forward = true ); virtual CAudioSource *GetSource( void ); virtual int GetSamplePosition( void ); virtual int GetScrubPosition( void ); virtual bool SetSamplePosition( int position, bool scrubbing = false ); virtual void SetLoopPosition( int position ); virtual int GetStartPosition( void ); virtual bool GetActive( void ); virtual void SetActive( bool active ); virtual void SetModelIndex( int index ); virtual int GetModelIndex( void ) const; virtual void SetDirection( bool forward ); virtual bool GetDirection( void ) const; virtual void SetAutoDelete( bool autodelete ); virtual bool GetAutoDelete( void ) const; virtual void SetVolume( float volume ); virtual channel_t *GetChannel(); protected: int m_sample; int m_absoluteSample; int m_scrubSample; int m_startpos; int m_loop; int m_fracOffset; CWaveData *m_pData; int m_absoluteStartPos; bool m_bActive; // Associated playback model in faceposer int m_nModelIndex; bool m_bForward; bool m_bAutoDelete; channel_t *m_pChannel; }; #endif // SND_WAVE_MIXER_PRIVATE_H