//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "wavefile.h" #include "wavebrowser.h" #include "sentence.h" #include "ifaceposersound.h" #include "SoundEmitterSystem/isoundemittersystembase.h" #include "snd_wave_source.h" #include "filesystem.h" #include "UtlBuffer.h" #include "phonemeeditor.h" //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CWaveFile::CWaveFile( char const *filename ) { m_bAsyncLoading = false; m_bSentenceLoaded = false; m_Sentence.Reset(); Q_strncpy( m_szName, filename, sizeof( m_szName ) ); Q_snprintf( m_szFileName, sizeof( m_szFileName ), "sound/%s", filename ); } CWaveFile::~CWaveFile() { } //----------------------------------------------------------------------------- // Purpose: // Output : int //----------------------------------------------------------------------------- int CWaveFile::GetLanguageId() { return GetCloseCaptionLanguageId(); } bool SceneManager_LoadSentenceFromWavFile( char const *wavfile, CSentence& sentence ); void CWaveFile::EnsureSentence() { if ( m_bSentenceLoaded ) return; m_bSentenceLoaded = true; if ( m_szFileName[ 0 ] ) { SceneManager_LoadSentenceFromWavFile( m_szFileName, m_Sentence ); } } //----------------------------------------------------------------------------- // Purpose: // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool CWaveFile::HasLoadedSentenceInfo() const { return m_bSentenceLoaded; } char const *CWaveFile::GetName() const { return m_szName; } char const *CWaveFile::GetFileName() const { return m_szFileName; } char const *CWaveFile::GetSentenceText() { EnsureSentence(); return m_Sentence.GetText(); } int CWaveFile::GetPhonemeCount() { EnsureSentence(); return m_Sentence.CountPhonemes(); } int CWaveFile::GetWordCount() { EnsureSentence(); return m_Sentence.m_Words.Count(); } void CWaveFile::Play() { Con_Printf( "Playing '%s' : '%s'\n", GetFileName(), GetSentenceText() ); g_pPhonemeEditor->SetCurrentWaveFile( GetFileName() ); g_pPhonemeEditor->Play(); } bool CWaveFile::GetVoiceDuck() { EnsureSentence(); return m_Sentence.GetVoiceDuck(); } int CWaveFile::GetIconIndex() const { return 0; // IMAGE_WAV; } //----------------------------------------------------------------------------- // Purpose: // Input : sentence - //----------------------------------------------------------------------------- void CWaveFile::SetThreadLoadedSentence( CSentence& sentence ) { if ( m_bSentenceLoaded ) return; m_bSentenceLoaded = true; m_Sentence = sentence; }