//----------------------------------------------------------------------------- // uvlightmap.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" // $PreprocessorDefinitions "$BASE" } $Linker { $AdditionalDependencies "winmm.lib comctl32.lib" // $IgnoreSpecificLibrary "libc;libcd;libcmtd;libcp" // $AdditionalOptions "/FORCE" } } $Configuration "Debug" { $General { $OutputDirectory ".\Debug_vfontdecompiler" $IntermediateDirectory ".\Debug_vfontdecompiler" } } $Configuration "Release" { $General { $OutputDirectory ".\Release_vfontdecompiler" $IntermediateDirectory ".\Release_vfontdecompiler" } } $Project "vfont_decompiler" { $Folder "Source Files" { $File "vfont_decompiler.cpp" } $Folder "Header Files" { } $Folder "Link Libraries" { $File "$SRCDIR\lib\public\tier2.lib" $File "$SRCDIR\lib\public\tier3.lib" } }