//----------------------------------------------------------------------------- // VTEX_DLL.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" $PreprocessorDefinitions "$BASE;VTEX_DLL;VTEX_DLL_EXPORTS;PROTECTED_THINGS_DISABLE" } $Linker { $AdditionalLibraryDirectories "$BASE;$(XEDK)\lib\win32\vs2010" $SystemLibraries "iconv" [$OSXALL] } } $Configuration "Debug" { $General { $OutputDirectory ".\Debug_dll" [$WIN32] $IntermediateDirectory ".\Debug_dll" [$WIN32] } } $Configuration "Release" { $General { $OutputDirectory ".\Release_dll" [$WIN32] $IntermediateDirectory ".\Release_dll" [$WIN32] } } $Project "Vtex_dll" { $Folder "Source Files" { $File "$SRCDIR\public\materialobjects\materialobjects.cpp" $File "..\common\cmdlib.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "$SRCDIR\public\filesystem_init.cpp" $File "..\common\filesystem_tools.cpp" $File "vtex.cpp" } $Folder "Header Files" { $File "$SRCDIR\public\ivtex.h" } $Folder "Link Libraries" { $Lib bitmap $Lib mathlib $Lib tier2 $Lib vtf $Lib "$LIBPUBLIC\resourcefile" $Lib "$LIBPUBLIC\tier3" $Lib "$LIBPUBLIC\datamodel" $Lib "$LIBPUBLIC\dmserializers" $Lib "$LIBPUBLIC\materialobjects" } }