//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "dme_controls/AttributeIntChoicePanel.h" #include "tier1/KeyValues.h" #include "vgui_controls/ComboBox.h" #include "datamodel/dmelement.h" #include "movieobjects/dmeeditortypedictionary.h" #include "datamodel/dmelementfactoryhelper.h" #include "dme_controls/inotifyui.h" #include "dme_controls/dmecontrols.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Expose DmeEditorAttributeInfo to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeEditorIntChoicesInfo, CDmeEditorIntChoicesInfo ); //----------------------------------------------------------------------------- // Constructor, destructor //----------------------------------------------------------------------------- void CDmeEditorIntChoicesInfo::OnConstruction() { } void CDmeEditorIntChoicesInfo::OnDestruction() { } //----------------------------------------------------------------------------- // Add a choice //----------------------------------------------------------------------------- void CDmeEditorIntChoicesInfo::AddChoice( int nValue, const char *pChoiceString ) { CDmElement *pChoice = CreateChoice( pChoiceString ); pChoice->SetValue( "value", nValue ); } //----------------------------------------------------------------------------- // Gets the choices //----------------------------------------------------------------------------- int CDmeEditorIntChoicesInfo::GetChoiceValue( int nIndex ) const { Assert( ( nIndex < GetChoiceCount() ) && ( nIndex >= 0 ) ); CDmElement *pChoice = m_Choices[nIndex]; if ( !pChoice ) return 0; return pChoice->GetValue( "value" ); } //----------------------------------------------------------------------------- // // Constructor // //----------------------------------------------------------------------------- CAttributeIntChoicePanel::CAttributeIntChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : BaseClass( parent, info ) { } //----------------------------------------------------------------------------- // Derived classes can re-implement this to fill the combo box however they like //----------------------------------------------------------------------------- void CAttributeIntChoicePanel::PopulateComboBox( vgui::ComboBox *pComboBox ) { pComboBox->DeleteAllItems(); CDmeEditorIntChoicesInfo *pInfo = CastElement( GetEditorInfo() ); if ( !pInfo ) return; // Fill in the choices int c = pInfo->GetChoiceCount(); for ( int i = 0; i < c; ++i ) { KeyValues *kv = new KeyValues( "entry" ); kv->SetInt( "value", pInfo->GetChoiceValue( i ) ); pComboBox->AddItem( pInfo->GetChoiceString( i ) , kv ); } // Add the dynamic choices next if ( pInfo->HasChoiceType() ) { IntChoiceList_t choices; if ( ElementPropertiesChoices()->GetIntChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) ) { c = choices.Count(); for ( int i = 0; i < c; ++i ) { KeyValues *kv = new KeyValues( "entry" ); kv->SetInt( "value", choices[i].m_nValue ); pComboBox->AddItem( choices[i].m_pChoiceString, kv ); } } } } //----------------------------------------------------------------------------- // Sets the attribute based on the combo box //----------------------------------------------------------------------------- void CAttributeIntChoicePanel::SetAttributeFromComboBox( vgui::ComboBox *pComboBox, KeyValues *pKeyValues ) { int nOldValue = GetAttributeValue(); int nValue = pKeyValues->GetInt( "value", 0 ); if ( nOldValue == nValue ) return; CUndoScopeGuard guard( NOTIFY_SOURCE_PROPERTIES_TREE, NOTIFY_SETDIRTYFLAG, "Set Attribute Value", "Set Attribute Value" ); SetAttributeValue( nValue ); } //----------------------------------------------------------------------------- // Sets the combo box from the attribute //----------------------------------------------------------------------------- void CAttributeIntChoicePanel::SetComboBoxFromAttribute( vgui::ComboBox *pComboBox ) { CDmeEditorIntChoicesInfo *pInfo = CastElement( GetEditorInfo() ); if ( !pInfo ) return; int nValue = GetAttributeValue(); int c = pInfo->GetChoiceCount(); for ( int i = 0; i < c; ++i ) { if ( nValue == pInfo->GetChoiceValue( i ) ) { pComboBox->SetText( pInfo->GetChoiceString( i ) ); return; } } // Check the dynamic choices next if ( pInfo->HasChoiceType() ) { IntChoiceList_t choices; if ( ElementPropertiesChoices()->GetIntChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) ) { c = choices.Count(); for ( int i = 0; i < c; ++i ) { if ( nValue == choices[i].m_nValue ) { pComboBox->SetText( choices[i].m_pChoiceString ); return; } } } } pComboBox->SetText( "Unknown value" ); }