//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "KeyValues.h" #include "dme_controls/ElementPropertiesTree.h" #include "datamodel/dmelement.h" #include "vgui_controls/TextEntry.h" #include "vgui_controls/ComboBox.h" #include "vgui_controls/Button.h" #include "vgui_controls/PanelListPanel.h" #include "FactoryOverloads.h" void CFactoryOverloads::AddOverload( char const *attributeName, IAttributeWidgetFactory *newFactory, IAttributeElementChoiceList *newChoiceList ) { Assert( attributeName ); Assert( newFactory || newChoiceList ); if ( !newFactory ) { return; } Entry_t e; e.factory = newFactory; e.choices = newChoiceList; m_Overloads.Insert( attributeName, e ); } int CFactoryOverloads::Count() { return m_Overloads.Count(); } char const *CFactoryOverloads::Name( int index ) { return m_Overloads.GetElementName( index ); } IAttributeWidgetFactory *CFactoryOverloads::Factory( int index ) { return m_Overloads[ index ].factory; } IAttributeElementChoiceList *CFactoryOverloads::ChoiceList( int index ) { return m_Overloads[ index ].choices; }