//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef VGUIMATERIALS_H #define VGUIMATERIALS_H #ifdef _WIN32 #pragma once #endif class ITGARenderer { public: virtual void Init( int screenWidth, int screenHeight, int numTiles ) = 0; virtual void Render() = 0; virtual void Shutdown() = 0; }; extern ITGARenderer *g_pTGARenderer; #endif // VGUIMATERIALS_H