//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef QLIMITS_H #define QLIMITS_H #if defined( _WIN32 ) #pragma once #endif // DATA STRUCTURE INFO #define MAX_NUM_ARGVS 50 // SYSTEM INFO #define MAX_QPATH 96 // max length of a game pathname #define MAX_OSPATH 260 // max length of a filesystem pathname #define ON_EPSILON 0.1 // point on plane side epsilon // Resource counts; // Must have this value in sync(-1) with const.h and effect_dispatch_data.cpp #define MAX_MODEL_INDEX_BITS 12 // sent as a short #define MAX_MODELS (1<