//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CL_DEMOACTION_H #define CL_DEMOACTION_H #ifdef _WIN32 #pragma once #endif // Forward declarations #include class CUtlBuffer; class CBaseDemoAction; class CBaseActionEditDialog; class CDemoEditorPanel; /* namespace vgui { class Panel; } */ //----------------------------------------------------------------------------- // Purpose: Types of demo actions we can take // Actions all have a name and can have a start time/frame to auto start or can // be fired in response to other events //----------------------------------------------------------------------------- typedef enum { DEMO_ACTION_UNKNOWN = 0, // error DEMO_ACTION_SKIPAHEAD, // SKip ahead in demo to time/frame DEMO_ACTION_STOPPLAYBACK, // Terminate playback DEMO_ACTION_PLAYCOMMANDS, // Type commands into console DEMO_ACTION_SCREENFADE_START, // Start fade w/ name DEMO_ACTION_SCREENFADE_STOP, // Cancel fade w/ name DEMO_ACTION_TEXTMESSAGE_START, // Start text message w/ name DEMO_ACTION_TEXTMESSAGE_STOP, // Stop text message by name DEMO_ACTION_PLAYCDTRACK_START, // Start playing cd track DEMO_ACTION_PLAYCDTRACK_STOP, // Cancel cd track DEMO_ACTION_PLAYSOUND_START, // Start playing sound DEMO_ACTION_PLAYSOUND_END, // Cancel sound DEMO_ACTION_ONSKIPPEDAHEAD, // Listener for named skip ahead succeeding DEMO_ACTION_ONSTOPPEDPLAYBACK, // Listener for stop event DEMO_ACTION_ONSCREENFADE_FINISHED, // Fire when screen fade of specified name finishes DEMO_ACTION_ONTEXTMESSAGE_FINISHED, // Fire when specified text message finishes DEMO_ACTION_ONPLAYCDTRACK_FINISHED, // Fire when played cd track finishes DEMO_ACTION_ONPLAYSOUND_FINISHED, // Fire when played sound finishes DEMO_ACTION_PAUSE, // Pause playback for N seconds w/auto resume DEMO_ACTION_CHANGEPLAYBACKRATE, // Slo-mo, etc DEMO_ACTION_ZOOM, // Zoom in/out with hold // Must be last NUM_DEMO_ACTIONS, } DEMOACTION; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- typedef enum { ACTION_USES_NEITHER = 0, ACTION_USES_TICK, ACTION_USES_TIME, NUM_TIMING_TYPES, } DEMOACTIONTIMINGTYPE; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- struct DemoActionTimingContext { int prevtick; int curtick; float prevtime; float curtime; }; typedef CBaseDemoAction * (*DEMOACTIONFACTORY_FUNC)( void ); typedef CBaseActionEditDialog *(*DEMOACTIONEDIT_FUNC)( CDemoEditorPanel *parent, CBaseDemoAction *action, bool newaction ); abstract_class CBaseDemoAction { public: CBaseDemoAction(); virtual ~CBaseDemoAction(); virtual bool Init( KeyValues *pInitData ); virtual bool Update( const DemoActionTimingContext& tc ); // Do whatever the even is supposed to do virtual void FireAction( void ) = 0; virtual void Reset( void ); virtual void SaveKeysToBuffer( int depth, CUtlBuffer& buf ); virtual void OnActionFinished( void ); // Public methods public: DEMOACTION GetType( void ) const; void SetType( DEMOACTION actionType ); DEMOACTIONTIMINGTYPE GetTimingType( void ) const; void SetTimingType( DEMOACTIONTIMINGTYPE timingtype ); void SetActionFired( bool fired ); bool GetActionFired( void ) const; int GetStartTick( void ) const; void SetStartTick( int tick ); float GetStartTime( void ) const; void SetStartTime( float time ); void SetFinishedAction( bool finished ); bool HasActionFinished( void ) const; char const *GetActionName( void ) const; void SetActionName( char const *name ); bool ActionHasTarget( void ) const; char const *GetActionTarget( void ) const; void SetActionTarget( char const *name ); void SaveToBuffer( int depth, int index, CUtlBuffer& buf ); public: static void *operator new( size_t sz ); static void operator delete( void *pMem ); static char const *NameForType( DEMOACTION actionType ); static DEMOACTION TypeForName( char const *name ); static char const *NameForTimingType( DEMOACTIONTIMINGTYPE timingType ); static DEMOACTIONTIMINGTYPE TimingTypeForName( char const *name ); static void AddFactory( DEMOACTION actionType, DEMOACTIONFACTORY_FUNC func ); static CBaseDemoAction *CreateDemoAction( DEMOACTION actionType ); static void AddEditorFactory( DEMOACTION actionType, DEMOACTIONEDIT_FUNC func ); static CBaseActionEditDialog *CreateActionEditor( DEMOACTION actionType, CDemoEditorPanel *parent, CBaseDemoAction *action, bool newaction ); static bool HasEditorFactory( DEMOACTION actionType ); // Serialization helper ( handles indenting ) static void BufPrintf( int depth, CUtlBuffer& buf, char const *fmt, ... ); private: enum { MAX_ACTION_NAME = 64, }; DEMOACTION m_Type; bool m_bActionFired; bool m_bActionFinished; char m_szActionName[ MAX_ACTION_NAME ]; char m_szActionTarget[ MAX_ACTION_NAME ]; DEMOACTIONTIMINGTYPE m_Timing; int m_nStartTick; float m_flStartTime; }; #define DECLARE_DEMOACTION( type, classname ) \ static CBaseDemoAction *FnCreate##classname( void ) \ { \ CBaseDemoAction *item = new classname(); \ if ( item ) item->SetType( type ); \ return item; \ } \ class CFactory##classname \ { \ public: \ CFactory##classname() \ { \ CBaseDemoAction::AddFactory( \ type, \ FnCreate##classname ); \ } \ }; \ static CFactory##classname g_Factory##classname; #define DECLARE_DEMOACTIONEDIT( type, classname ) \ static CBaseActionEditDialog *FnCreateEditor##classname \ ( CDemoEditorPanel *parent, \ CBaseDemoAction *action, \ bool newaction ) \ { \ CBaseActionEditDialog *editor = new classname( \ parent, action, newaction ); \ if ( editor ) editor->Init(); \ return editor; \ } \ class CFactoryEditor##classname \ { \ public: \ CFactoryEditor##classname() \ { \ CBaseDemoAction::AddEditorFactory( \ type, \ FnCreateEditor##classname ); \ } \ }; \ static CFactoryEditor##classname g_FactoryEditor##classname; #endif // CL_DEMOACTION_H