//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ // //===========================================================================// #ifndef DECAL_H #define DECAL_H #ifdef _WIN32 #pragma once #endif #include "gl_model_private.h" #ifndef DRAW_H #include "draw.h" #endif void Decal_Init( void ); void Decal_Shutdown( void ); IMaterial *Draw_DecalMaterial( int index ); int Draw_DecalIndexFromName( char *name, bool *found ); const char * Draw_DecalNameFromIndex( int index ); void Draw_DecalSetName( int decal, char *name ); void R_DecalShoot( int textureIndex, int entity, const model_t *model, const Vector &position, const Vector *saxis, int flags, const color32 &rgbaColor ); int Draw_DecalMax( void ); #endif // DECAL_H