//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include #ifndef _PS3 #include #endif // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // Copied from sound.cpp in the DLL char *memfgets( unsigned char *pMemFile, int fileSize, int *pFilePos, char *pBuffer, int bufferSize ) { int filePos = *pFilePos; int i, last, stop; // Bullet-proofing if ( !pMemFile || !pBuffer ) return NULL; if ( filePos >= fileSize ) return NULL; i = filePos; last = fileSize; // fgets always NULL terminates, so only read bufferSize-1 characters if ( last - filePos > (bufferSize-1) ) last = filePos + (bufferSize-1); stop = 0; // Stop at the next newline (inclusive) or end of buffer while ( i < last && !stop ) { if ( pMemFile[i] == '\n' ) stop = 1; i++; } // If we actually advanced the pointer, copy it over if ( i != filePos ) { // We read in size bytes int size = i - filePos; // copy it out memcpy( pBuffer, pMemFile + filePos, sizeof(unsigned char)*size ); // If the buffer isn't full, terminate (this is always true) if ( size < bufferSize ) pBuffer[size] = 0; // Update file pointer *pFilePos = i; return pBuffer; } // No data read, bail return NULL; }