//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=====================================================================================// #ifndef SCREENSPACEEFFECTS_H #define SCREENSPACEEFFECTS_H #ifdef _WIN32 #pragma once #endif class KeyValues; //------------------------------------------------------------------------------ // Simple base class for screen space post-processing effects //------------------------------------------------------------------------------ abstract_class IScreenSpaceEffect { public: virtual void Init( ) = 0; virtual void Shutdown( ) = 0; virtual void SetParameters( KeyValues *params ) = 0; virtual void Render( int x, int y, int w, int h ) = 0; virtual void Enable( bool bEnable ) = 0; virtual bool IsEnabled( ) = 0; }; //------------------------------------------------------------------------------ // Interface class for managing screen space post-processing effects //------------------------------------------------------------------------------ abstract_class IScreenSpaceEffectManager { public: virtual void InitScreenSpaceEffects( ) = 0; virtual void ShutdownScreenSpaceEffects( ) = 0; virtual IScreenSpaceEffect *GetScreenSpaceEffect( const char *pEffectName ) = 0; virtual void SetScreenSpaceEffectParams( const char *pEffectName, KeyValues *params ) = 0; virtual void SetScreenSpaceEffectParams( IScreenSpaceEffect *pEffect, KeyValues *params ) = 0; virtual void EnableScreenSpaceEffect( const char *pEffectName ) = 0; virtual void EnableScreenSpaceEffect( IScreenSpaceEffect *pEffect ) = 0; virtual void DisableScreenSpaceEffect( const char *pEffectName ) = 0; virtual void DisableScreenSpaceEffect( IScreenSpaceEffect *pEffect ) = 0; virtual void DisableAllScreenSpaceEffects( ) = 0; virtual void RenderEffects( int x, int y, int w, int h ) = 0; }; extern IScreenSpaceEffectManager *g_pScreenSpaceEffects; //------------------------------------------------------------------------------------- // Registration class for adding screen space effects to the IScreenSpaceEffectManager //------------------------------------------------------------------------------------- class CScreenSpaceEffectRegistration { public: CScreenSpaceEffectRegistration( const char *pName, IScreenSpaceEffect *pEffect ); const char *m_pEffectName; IScreenSpaceEffect *m_pEffect; CScreenSpaceEffectRegistration *m_pNext; static CScreenSpaceEffectRegistration *s_pHead; }; #define ADD_SCREENSPACE_EFFECT( CEffect, pEffectName ) CEffect pEffectName##_effect; \ CScreenSpaceEffectRegistration pEffectName##_reg( #pEffectName, &pEffectName##_effect ); #endif